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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* ScenePresence line endings and fix AllowMovement default to true.Dan Lake2012-03-021-30/+30
* In ScenePresence, removed several private variables used to store public para...Dan Lake2012-03-011-108/+44
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-231-5/+8
* Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-231-1/+1
* Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
* A few more tweaks on position updates and create child agents. Mono hates con...Diva Canto2012-02-191-1/+2
* Make ScenePresence.MovementFlag a private only settable value to reduce compl...Justin Clark-Casey (justincc)2012-02-111-7/+4
* Teleport routing, part 1Melanie2012-01-241-0/+53
* Comment out noisy log lines I accidentally included in the nant build target ...Justin Clark-Casey (justincc)2012-01-161-1/+1
* Remove monocov and other obsolete nant build targets.Justin Clark-Casey (justincc)2012-01-161-1/+1
* HG landing points: this hopefully fixes some confusion that was making HG avi...Diva Canto2012-01-101-5/+6
* Add some run-time debugging supportBlueWall2012-01-091-1/+3
* Use our TeleportFlagsBlueWall2012-01-091-20/+28
* TP Routing debugBlueWall2012-01-091-2/+5
* Fix teleport routing for incoming HG+OwnerBlueWall2012-01-091-18/+19
* Debugging HG teleport routingBlueWall2012-01-091-0/+18
* Fix HG teleport routingBlueWall2012-01-091-2/+4
* Fix a build breakMelanie2012-01-091-1/+1
* Add the HG case to landing point checksMelanie2012-01-091-1/+1
* Update teleport routing to match AvinationMelanie2012-01-081-16/+58
* Fix teleport routingBlueWall2012-01-081-0/+17
* Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2012-01-071-2/+4
* commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)2012-01-031-1/+1
* And a typo fixMelanie2011-12-221-1/+1
* Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6
* Harmonizing SP with AvinationMelanie2011-12-221-41/+55
* Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto2011-12-221-105/+109
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-211-4/+1
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| * Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)2011-12-201-4/+1
* | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-201-8/+5
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| * Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| * Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-191-1/+1
| * Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-161-6/+0
* | Changed the async approach on close child agents. This may improve crossings ...Diva Canto2011-12-161-1/+4
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* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-161-9/+9
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-6/+2
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-121-40/+49
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-091-13/+2
* remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0
* Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-1/+1
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-12-081-2/+0
* When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)2011-12-081-6/+6
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-081-14/+25
* Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)2011-12-031-2/+5
* Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)2011-12-031-0/+4
* Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2011-12-031-2/+5
* Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)2011-12-031-2/+2
* For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2011-12-031-23/+23