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My fork of OpenSim for IG and MG, called SledjChisl.
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Scenes
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ScenePresence.cs
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Author
Age
Files
Lines
...
*
Use our TeleportFlags
BlueWall
2012-01-09
1
-20
/
+28
*
TP Routing debug
BlueWall
2012-01-09
1
-2
/
+5
*
Fix teleport routing for incoming HG+Owner
BlueWall
2012-01-09
1
-18
/
+19
*
Debugging HG teleport routing
BlueWall
2012-01-09
1
-0
/
+18
*
Fix HG teleport routing
BlueWall
2012-01-09
1
-2
/
+4
*
Fix a build break
Melanie
2012-01-09
1
-1
/
+1
*
Add the HG case to landing point checks
Melanie
2012-01-09
1
-1
/
+1
*
Update teleport routing to match Avination
Melanie
2012-01-08
1
-16
/
+58
*
Fix teleport routing
BlueWall
2012-01-08
1
-0
/
+17
*
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
1
-2
/
+4
*
commented out "Prevented flyoff" log message for now as this becomes problema...
Justin Clark-Casey (justincc)
2012-01-03
1
-1
/
+1
*
And a typo fix
Melanie
2011-12-22
1
-1
/
+1
*
Add a few comments, correct a merge artefact
Melanie
2011-12-22
1
-1
/
+6
*
Harmonizing SP with Avination
Melanie
2011-12-22
1
-41
/
+55
*
Fixing a bug introduced yesterday. This put the precondition test inside Chec...
Diva Canto
2011-12-22
1
-105
/
+109
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-21
1
-4
/
+1
|
\
|
*
Though the viewer warns about receiving this, not sending appears to break ba...
Justin Clark-Casey (justincc)
2011-12-20
1
-4
/
+1
*
|
Moved an external test into the method that uses those preconditions.
Diva Canto
2011-12-21
1
-19
/
+11
|
/
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
1
-8
/
+5
|
\
|
*
Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+4
|
*
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+1
|
*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
1
-6
/
+0
*
|
Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
2011-12-16
1
-1
/
+4
|
/
*
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2011-12-16
1
-9
/
+9
*
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
1
-6
/
+2
*
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
1
-27
/
+32
*
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
2011-12-12
1
-40
/
+49
*
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
2011-12-09
1
-13
/
+2
*
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
2011-12-09
1
-4
/
+0
*
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2011-12-08
1
-1
/
+1
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
1
-2
/
+0
*
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
2011-12-08
1
-6
/
+6
*
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
1
-14
/
+25
*
Update SP.PhysicsCollisionUpdate() doc.
Justin Clark-Casey (justincc)
2011-12-03
1
-2
/
+5
*
Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...
Justin Clark-Casey (justincc)
2011-12-03
1
-0
/
+4
*
Add basic TestFlyingAnimation() regression test
Justin Clark-Casey (justincc)
2011-12-03
1
-2
/
+5
*
Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...
Justin Clark-Casey (justincc)
2011-12-03
1
-2
/
+2
*
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
2011-12-03
1
-23
/
+23
*
Do a cagent.Anims != null check in SP.CopyFrom()
Justin Clark-Casey (justincc)
2011-12-03
1
-1
/
+3
*
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
2011-12-03
1
-4
/
+7
*
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
2011-12-02
1
-14
/
+11
*
Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...
Justin Clark-Casey (justincc)
2011-12-02
1
-3
/
+0
*
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
1
-13
/
+13
*
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-1
/
+1
*
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
1
-0
/
+3
*
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
1
-3
/
+6
*
Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
1
-28
/
+0
|
\
|
*
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
1
-28
/
+0
*
|
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
1
-0
/
+2
|
/
*
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
2011-11-11
1
-12
/
+19
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