Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove the m_Viewer variable and make the property a shortcut to the | Melanie Thielker | 2010-05-06 | 1 | -4/+1 |
| | | | | proper field in AgentCircuitData instead | ||||
* | Plumb Viewer version into ScenePresence for initial login. It's still not | Melanie Thielker | 2010-05-06 | 1 | -0/+1 |
| | | | | carried along | ||||
* | Plumb the viewer version string through into AgentCircuitData. Now all that | Melanie Thielker | 2010-05-06 | 1 | -0/+6 |
| | | | | | | is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data. | ||||
* | Adapt CM to the new CHANGED_OWNER handling | Melanie Thielker | 2010-05-03 | 1 | -4/+13 |
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* | Use the saved script states | Melanie Thielker | 2010-04-24 | 1 | -1/+36 |
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* | Plumb a data path to initialize an attachment from an alternate source | Melanie Thielker | 2010-04-24 | 1 | -1/+1 |
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* | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-04-19 | 1 | -0/+1 |
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| * | Reduce number of AvatarAnimations sent with large number of avatars | Robert Adams | 2010-04-13 | 1 | -0/+1 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-30 | 1 | -29/+29 |
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| * | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 1 | -29/+29 |
| | | | | | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | | Merge branch 'careminster-presence-refactor' of ↵ | Kitto Flora | 2010-03-19 | 1 | -14/+8 |
|\ \ | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * \ | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-18 | 1 | -13/+7 |
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| | * | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 2010-03-17 | 1 | -13/+7 |
| | | | | | | | | | | | | | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | ||||
| * | | Change GodLevel to UserLevel so gods can teleport freely without having | Melanie | 2010-03-15 | 1 | -1/+1 |
| | | | | | | | | | | | | to enter god mode first | ||||
* | | | Fix AbsolutePosition for autopilot/sit. | Kitto Flora | 2010-03-17 | 1 | -3/+9 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-15 | 1 | -7/+8 |
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| * | add a null check in ScenePresence constructor | dahlia | 2010-03-13 | 1 | -1/+2 |
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| * | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -6/+6 |
| | | | | | | | | AttachmentsModule | ||||
| * | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 2010-03-09 | 1 | -9/+19 |
| | | | | | | | | to use that stored value. | ||||
* | | Merge branch 'careminster' into careminster-presence-refactor | Melanie | 2010-03-15 | 1 | -1/+1 |
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| * \ | Merge branch '0.6.9-post-fixes' into careminster | Melanie | 2010-03-06 | 1 | -10/+82 |
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* | | | | Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator | Melanie | 2010-03-09 | 1 | -9/+19 |
| | | | | | | | | | | | | | | | | to use that stored value. | ||||
* | | | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-06 | 1 | -5/+3 |
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| * | | | * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵ | John Hurliman | 2010-03-05 | 1 | -5/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service | ||||
* | | | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-04 | 1 | -36/+16 |
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| * | | | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 2010-03-03 | 1 | -1/+6 |
| | | | | | | | | | | | | | | | | an explanation of what it does | ||||
| * | | | Removing the sLLVector3 dinosaur | John Hurliman | 2010-03-03 | 1 | -3/+3 |
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| * | | | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 2010-03-03 | 1 | -33/+7 |
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* | | | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-03 | 1 | -59/+127 |
|\ \ \ \ | |/ / / | | / / | |/ / |/| | | This brings careminster on the level of master. To be tested | ||||
| * | | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 2010-02-28 | 1 | -1/+5 |
| | | | | | | | | | | | | this needs more testing, but everything is there. | ||||
| * | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-22 | 1 | -21/+16 |
| |\ \ | | |/ | | | | | | | This brings presence-refactor up to master again | ||||
| | * | Formatting cleanup. | Jeff Ames | 2010-02-15 | 1 | -4/+4 |
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| | * | Fixes a bug in the previous patch. | Revolution | 2010-02-15 | 1 | -18/+13 |
| | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
| * | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-15 | 1 | -6/+85 |
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| | * | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -6/+83 |
| | | | | | | | | | | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
| * | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 1 | -8/+10 |
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| * \ \ | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 1 | -28/+33 |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check! | ||||
| * | | | | Finished moving object crossings into EntityTransferModule | Diva Canto | 2010-01-16 | 1 | -30/+0 |
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| * | | | | Moved prim crossing to EntityTransferModule. Not complete yet. | Diva Canto | 2010-01-16 | 1 | -0/+4 |
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| * | | | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵ | Diva Canto | 2010-01-15 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | objects too. | ||||
| * | | | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 1 | -7/+18 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | ||||
| * | | | | * Removed debug messages. | Diva Canto | 2010-01-13 | 1 | -2/+0 |
| | | | | | | | | | | | | | | | | | | | | * Everything works! (everything that was tested; lots of things to test) | ||||
| * | | | | Fixed more appearance woes that showed up using remote connectors. ↵ | Diva Canto | 2010-01-12 | 1 | -3/+3 |
| | | | | | | | | | | | | | | | | | | | | Appearance is now being passed with AgentCircuitData, as it should be. | ||||
| * | | | | Fixed a couple of bugs with Appearance. Appearance is all good now. | Diva Canto | 2010-01-11 | 1 | -0/+4 |
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| * | | | | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 2010-01-11 | 1 | -1/+0 |
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| * | | | | CommunicationsManager is practically empty. Only NetworkServersInfo is there. | Diva Canto | 2010-01-10 | 1 | -2/+4 |
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| * | | | | * OMG! All but one references to UserProfileCacheService have been rerouted! | Diva Canto | 2010-01-10 | 1 | -5/+9 |
| | | | | | | | | | | | | | | | | | | | | | | | | | * HG is seriously broken here * Compiles. Untested. | ||||
| * | | | | * Finished SimulationServiceConnector | Diva Canto | 2010-01-07 | 1 | -8/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | * Started rerouting calls to UserService. * Compiles. May run. | ||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2010-02-14 | 1 | -0/+2 |
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| * | | | | Fix http://opensimulator.org/mantis/view.php?id=4224 | Justin Clark-Casey (justincc) | 2010-02-12 | 1 | -0/+2 |
| | |_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector. |