Commit message (Collapse) | Author | Age | Files | Lines | |
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* | llUnsit position fix 4063 (updated 11-20-2010) | Micheil Merlin | 2010-11-27 | 1 | -2/+27 |
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* | Refactor appearance and avatar data sending code. Paritioning the routines ↵ | Mic Bowman | 2010-11-27 | 1 | -114/+117 |
| | | | | | | | into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes. | ||||
* | Prevent leftover attachments from clogging up the pipes | Melanie | 2010-11-16 | 1 | -1/+4 |
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* | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 2010-11-16 | 1 | -0/+20 |
| | | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching. | ||||
* | Formatting cleanup. | Jeff Ames | 2010-11-08 | 1 | -1/+1 |
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* | Actually calculate the height before setting it, this isn't done automatically | Melanie | 2010-11-03 | 1 | -1/+7 |
| | | | | on incoming transfers in all cases. | ||||
* | Trying to prevent a wrong physical actor size | Melanie | 2010-11-03 | 1 | -0/+3 |
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* | Fix avatar height management | Melanie | 2010-11-02 | 1 | -24/+11 |
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* | Fix sitting and standing up | Melanie | 2010-11-02 | 1 | -5/+14 |
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* | Move physics actor creation to after SetHeight to try and prevent | Melanie | 2010-10-30 | 1 | -11/+11 |
| | | | | bowlegginess. Didn't work but is better this way anyway. | ||||
* | tweak a few more scene presence logging messages for consistency | Justin Clark-Casey (justincc) | 2010-10-29 | 1 | -3/+3 |
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* | Rationalize the logging messages from the merged appearance branch, ↵ | Justin Clark-Casey (justincc) | 2010-10-29 | 1 | -5/+5 |
| | | | | commenting out most of them as per Mic | ||||
* | Merge branch 'justincc-dev' | Justin Clark-Casey (justincc) | 2010-10-29 | 1 | -3/+9 |
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| * | add timing report to CompleteScenePresence for diagnostic purposes | Justin Clark-Casey (justincc) | 2010-10-29 | 1 | -1/+8 |
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* | | Merge commit 'cmickeyb/dev-appearance' | Melanie | 2010-10-29 | 1 | -23/+50 |
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| * | | Clean up some cruft from the last commit. Re-add the initial update | Master ScienceSim | 2010-10-29 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | send in the scene presence constructor... need to figure this out later. | ||||
| * | | Bunch of fixes that reduce the number of times appearance | Master ScienceSim | 2010-10-29 | 1 | -20/+46 |
| | | | | | | | | | | | | | | | and avatar data are sent. And the number of times they are stored. | ||||
| * | | First attempt to get multiple attachments working to support viewer2. | Master ScienceSim | 2010-10-21 | 1 | -4/+5 |
| | | | | | | | | | | | | | | | | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly. | ||||
* | | | Merge branch 'dev-appearance' | Melanie | 2010-10-29 | 1 | -114/+48 |
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| * | | Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into ↵ | Melanie | 2010-10-21 | 1 | -115/+50 |
| |\ \ | | |/ | | | | | | | dev-appearance | ||||
| | * | Major refactoring of appearance handling. | Master ScienceSim | 2010-10-20 | 1 | -114/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. | ||||
| * | | * remove some spurious debug info | Jonathan Freedman | 2010-10-20 | 1 | -0/+2 |
| |/ | | | | | | | | | | | * The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | ||||
* | | Revert "Merge remote branch 'otakup0pe/mantis5110'" | Justin Clark-Casey (justincc) | 2010-10-22 | 1 | -3/+1 |
| | | | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c. | ||||
* | | * change the data exchanged within hypergrid transactions | Jonathan Freedman | 2010-10-21 | 1 | -1/+1 |
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* | | * remove some spurious debug info | Jonathan Freedman | 2010-10-20 | 1 | -0/+2 |
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* | Formatting cleanup. | Jeff Ames | 2010-10-04 | 1 | -1/+1 |
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* | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 1 | -1/+1 |
| | | | | MapAndArray collection | ||||
* | minor: Add comments which explain what's going on wrt avatar movements at ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -0/+2 |
| | | | | various points in the main scene loop and associated methods | ||||
* | minor: Clean up log messages generated when an item is attached | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -9/+3 |
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* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -1/+1 |
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* | Remove commented code and the comment, as the change has proven out | Melanie Thielker | 2010-09-02 | 1 | -3/+0 |
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* | Experimentally comment the sending of unbaked avatars | Melanie Thielker | 2010-09-02 | 1 | -1/+3 |
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* | Add ScenePresence.GetAttachments(uint attachmentPoint) | Justin Clark-Casey (justincc) | 2010-08-31 | 1 | -0/+21 |
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* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -3/+4 |
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* | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -1/+0 |
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* | refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵ | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -1/+1 |
| | | | | same name | ||||
* | Removed abstract SetText method from EntityBase to make cleaner API. | Mikko Pallari | 2010-08-10 | 1 | -5/+0 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Correct some script constants. | Melanie | 2010-08-06 | 1 | -1/+1 |
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* | Addresses http://opensimulator.org/mantis/view.php?id=4919 | Diva Canto | 2010-08-05 | 1 | -1/+6 |
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* | Add scripted controllers into agent intersim messaging | Melanie Thielker | 2010-07-11 | 1 | -0/+33 |
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* | Remove localID from script controls data. It won't transfer to another | Melanie | 2010-07-11 | 1 | -3/+1 |
| | | | | region anyway | ||||
* | Fixes attachments coming back upon being detached in neighbouring regions ↵ | Diva Canto | 2010-06-13 | 1 | -0/+1 |
| | | | | and crossing. | ||||
* | Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet | Melanie | 2010-06-12 | 1 | -19/+1 |
| | | | | we used to send before slimupdates and explicitly send it | ||||
* | Refactor SendCoarseLocations for better performance. Instead of computing ↵ | Dan Lake | 2010-06-08 | 1 | -51/+5 |
| | | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. | ||||
* | remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -9/+0 |
| | | | | code calls SceneViewer.QueuePartForUpdate() directly | ||||
* | Remove an unneeded conditional | Melanie | 2010-05-23 | 1 | -2/+1 |
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* | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+2 |
| | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | ||||
* | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 2010-05-21 | 1 | -116/+2 |
| | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | ||||
* | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 2010-05-12 | 1 | -14/+15 |
| | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates | ||||
* | Remove the m_Viewer variable and make the property a shortcut to the | Melanie Thielker | 2010-05-05 | 1 | -4/+1 |
| | | | | proper field in AgentCircuitData instead |