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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Put the previous state back in the attachments in case the agent transfer fails.Diva Canto2011-05-041-1/+14
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* use getters instead of member variables in velocity network filter code and ↵dahlia2011-05-041-6/+8
| | | | add some more descriptive comments.
* adjust terse avatar update filtering to send updates when distance traveled ↵dahlia2011-05-031-3/+17
| | | | does not match expected distance, rather than at a fixed time period. this should smooth avatar motion somewhat when moving in a straight line and velocity is constant.
* Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto2011-04-301-1/+1
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* Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-291-9/+32
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* Remove the scripts of the attachments in the departing region and recreate ↵Diva Canto2011-04-291-0/+2
| | | | them if fail.
* Minor correction to yesterday's changes. Make normal prim crossing (no ↵Diva Canto2011-04-291-0/+3
| | | | attach) work well again.
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-281-97/+27
| | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
* network traffic reduction - decrease update frequency for moving avatars ↵dahlia2011-04-261-10/+24
| | | | when velocity is unchanged
* Fixed the transmission of throttles from root agent to childMic Bowman2011-04-251-18/+15
| | | | | | agents. Child throttles are based on the number of child agents known to the root and at least 1/4 of the throttle given to the root.
* change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-251-1/+1
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* Parameterizes the view distance used to compute and manageMic Bowman2011-02-221-5/+19
| | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
* extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)2011-02-181-1/+3
| | | | EntityTransferModule. Not yet enabled.
* minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)2011-02-181-2/+13
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* Stop the avatar sometimes pausing for more than a second on the border when ↵Justin Clark-Casey (justincc)2011-02-181-0/+7
| | | | | | | | | region crossing. This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit. If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update() until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-11/+38
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* Add a TeleportFlags member to SP so we can tell how we got there.Melanie2011-01-271-0/+11
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-171-4/+4
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| * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-181-1/+1
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| * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-181-3/+3
| | | | | | | | Didn't touch the appearance related stuff.
* | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto2011-01-171-8/+0
|/ | | | because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
* Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
| | | | This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
* DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
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* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
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* Guard against null Animator.Diva Canto2011-01-041-1/+2
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* Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2010-12-191-2/+2
| | | | mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
* Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2010-12-141-1/+4
| | | | time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
* Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto2010-12-141-0/+1
| | | | may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
* Null checking ParentGroup is not needed. It can't be null.Melanie2010-12-141-4/+2
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* This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto2010-12-131-2/+5
| | | | in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
* Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck2010-12-121-2/+6
| | | | not a sit target defined. This fixes Mantis #4692.
* Fixes the nudge movements!Diva Canto2010-12-111-27/+0
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* Revert "Another stab at mantis #5256"Diva Canto2010-12-101-12/+6
| | | | This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
* Another stab at mantis #5256Diva Canto2010-12-101-6/+12
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* Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2010-12-051-1/+1
| | | | Changed the stored region names of HG regions. Increased the size of regionName in DB.
* Merge branch 'master-core' into mantis5110Jonathan Freedman2010-12-051-115/+160
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| * Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman2010-12-031-16/+30
| | | | | | | | | | | | and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
| * Reformat an overzealous comment. Remove end of line marks and reference to theMelanie2010-11-271-21/+24
| | | | | | | | | | Mantis solved, as that isn't needed to understand the code. Reformat the comment for 80 col screens.
| * llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin2010-11-271-2/+27
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| * Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman2010-11-271-114/+117
| | | | | | | | | | | | | | into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
* | Merge branch 'master-core' into mantis5110Jonathan Freedman2010-11-211-0/+23
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| * Prevent leftover attachments from clogging up the pipesMelanie2010-11-161-1/+4
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| * Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-0/+20
| | | | | | | | | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* | Merge https://github.com/opensim/opensim into mantis5110Jonathan Freedman2010-11-211-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Formatting cleanup.Jeff Ames2010-11-081-1/+1
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* | Merge git://github.com/opensim/opensim into mantis5110Jonathan Freedman2010-11-051-29/+34
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| * Actually calculate the height before setting it, this isn't done automaticallyMelanie2010-11-031-1/+7
| | | | | | | | on incoming transfers in all cases.
| * Trying to prevent a wrong physical actor sizeMelanie2010-11-031-0/+3
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| * Fix avatar height managementMelanie2010-11-021-24/+11
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| * Fix sitting and standing upMelanie2010-11-021-5/+14
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