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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'dev-appearance'Melanie2010-10-291-114/+48
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| * Merge branch 'dev-appearance' of git://github.com/cmickeyb/opensim into ↵Melanie2010-10-211-115/+50
| |\ | | | | | | | | | dev-appearance
| | * Major refactoring of appearance handling.Master ScienceSim2010-10-201-114/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations.
| * | * remove some spurious debug infoJonathan Freedman2010-10-201-0/+2
| |/ | | | | | | | | | | * The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
* | Revert "Merge remote branch 'otakup0pe/mantis5110'"Justin Clark-Casey (justincc)2010-10-221-3/+1
| | | | | | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
* | * change the data exchanged within hypergrid transactionsJonathan Freedman2010-10-211-1/+1
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* | * remove some spurious debug infoJonathan Freedman2010-10-201-0/+2
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* Formatting cleanup.Jeff Ames2010-10-041-1/+1
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* Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman2010-09-161-1/+1
| | | | MapAndArray collection
* minor: Add comments which explain what's going on wrt avatar movements at ↵Justin Clark-Casey (justincc)2010-09-131-0/+2
| | | | various points in the main scene loop and associated methods
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-131-9/+3
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* Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
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* Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
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* Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-261-3/+4
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* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-1/+0
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* refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)2010-08-131-1/+1
| | | | same name
* Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari2010-08-101-5/+0
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Correct some script constants.Melanie2010-08-061-1/+1
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* Addresses http://opensimulator.org/mantis/view.php?id=4919Diva Canto2010-08-051-1/+6
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* Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+33
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* Remove localID from script controls data. It won't transfer to anotherMelanie2010-07-111-3/+1
| | | | region anyway
* Fixes attachments coming back upon being detached in neighbouring regions ↵Diva Canto2010-06-131-0/+1
| | | | and crossing.
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-19/+1
| | | | we used to send before slimupdates and explicitly send it
* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-51/+5
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | code calls SceneViewer.QueuePartForUpdate() directly
* Remove an unneeded conditionalMelanie2010-05-231-2/+1
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* Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
| | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
* * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-116/+2
| | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-14/+15
| | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2010-05-051-4/+1
| | | | proper field in AgentCircuitData instead
* Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2010-05-051-0/+1
| | | | carried along
* Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker2010-05-051-0/+6
| | | | | | is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
* Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-131-0/+1
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* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-29/+29
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-13/+7
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* add a null check in ScenePresence constructordahlia2010-03-131-1/+2
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* refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-6/+6
| | | | AttachmentsModule
* Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-091-9/+19
| | | | to use that stored value.
* * Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman2010-03-051-5/+3
| | | | | | causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
* * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman2010-03-031-1/+6
| | | | an explanation of what it does
* Removing the sLLVector3 dinosaurJohn Hurliman2010-03-031-3/+3
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* * Fixed bad start position clamping in MakeRootAgent()John Hurliman2010-03-031-33/+7
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* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-1/+5
| | | | this needs more testing, but everything is there.
* Merge branch 'master' into presence-refactorMelanie2010-02-221-21/+16
|\ | | | | | | This brings presence-refactor up to master again
| * Formatting cleanup.Jeff Ames2010-02-151-4/+4
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| * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into presence-refactorMelanie2010-02-151-6/+85
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| * Revolution is on the roll again! :)Revolution2010-02-141-6/+83
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>