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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Adds support for preserving animations on region crossings and TPs. diva2009-02-181-16/+30
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* Makes SP.CopyFrom a bit more robust with respect to sims in older versions ↵diva2009-02-171-6/+4
| | | | which still don't have the new appearance management code.
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-13/+16
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* Small change on dealing with ODE physics, so that this warning doesn't ↵diva2009-02-171-1/+1
| | | | happen: "[PHYSICS]: trying to change capsule size, but the following ODE data is missing - Shell Body Amotor". That warning occurred in MakeRoot, because of the call to SetSize, immediately after making the avie physical.
* Major change to how appearance is managed, including changes in login and ↵diva2009-02-171-11/+64
| | | | user service/server. Appearance is now sent by the user service/server along with all other loginparams. Regions don't query the user service for appearance anymore. The appearance is passed along from region to region as the avie moves around. And, as before, it's stored back with the user service as the client changes the avie's appearance. Child agents have default appearances that are set to the actual appearance when the avie moves to that region. (as before, child agents are invisible and non-physical).
* More guards around SetHeight.diva2009-02-151-2/+3
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* Fix exception when standing up.idb2009-02-151-1/+1
| | | | | Fixes Mantis #3170
* Guarding the new call to SetHeight in MakeRoot, so that ODE doesn't complain ↵diva2009-02-151-1/+1
| | | | when it's 0.
* Moving SendInitialData sort of back to where it was before, so that it ↵diva2009-02-151-4/+5
| | | | doesn't interfere with the unit tests.
* This started as way to correct Mantis #3158, which I believe should be fixed ↵diva2009-02-151-25/+30
| | | | now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
* Makes region crossings asynchronous. Moved the bulk of the original code out ↵diva2009-02-121-129/+35
| | | | | | | | of ScenePresence and into SceneCommunicationService, where it should be (next to RequestTeleportToLocation). No changes in the crossing mechanism itself, yet. But this change opens the way to doing crossings as slowly as it needs to be, outside the simulator Update loop. Note: weirdnesses may occur!
* * refactor: Move RequestInventoryForUser() from service to CachedUserInfoJustin Clarke Casey2009-02-121-3/+10
| | | | | | * This simplifies callers in most cases - CachedUserInfo is already handling the rest of the fetch inventory work anyway
* Moved prim crossing out of OGS1 and into RESTComms and ↵diva2009-02-091-1/+1
| | | | | | | | | | LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP. The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
* a last set of files that seem to have embedded ^M in themSean Dague2009-02-091-4/+4
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* * Removed the duplicate AddCapsHandler that existed in ↵diva2009-02-081-4/+5
| | | | | | | | ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+3649
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!