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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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| * refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-041-15/+11
| | | | | | | | code. No functional changes
| * minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2010-02-031-3/+1
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| * minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)2010-02-031-2/+1
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| * minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-031-2/+1
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| * Replace dome tabs with spacesMelanie2010-01-261-3/+3
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| * Fixes Region Crossings on a prim.Revolution2010-01-241-1/+9
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| * add a target position to agent updates to ScenePresence to support ↵unknown2010-01-211-1/+7
| | | | | | | | alternative client protocols
| * Fixes llSetDamage. Patch from RevolutionRevolution2010-01-211-7/+5
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* | Finished moving object crossings into EntityTransferModuleDiva Canto2010-01-161-30/+0
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* | Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-0/+4
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* | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-151-2/+2
| | | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-7/+18
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | * Removed debug messages.Diva Canto2010-01-131-2/+0
| | | | | | | | * Everything works! (everything that was tested; lots of things to test)
* | Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto2010-01-121-3/+3
| | | | | | | | Appearance is now being passed with AgentCircuitData, as it should be.
* | Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-0/+4
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* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
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* | CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto2010-01-101-2/+4
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* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-5/+9
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | * Finished SimulationServiceConnectorDiva Canto2010-01-071-8/+11
|/ | | | | * Started rerouting calls to UserService. * Compiles. May run.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* * Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2009-12-301-2/+9
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* * Makes forward and backward key reactions faster by responding to the NUDGE ↵Teravus Ovares (Dan Olivares)2009-12-301-8/+33
| | | | type movements.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-12-151-3/+3
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* * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)2009-12-121-4/+14
| | | | * Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
* * Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)2009-12-081-13/+215
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* * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-051-4/+20
| | | | | | | | * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
* * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-2/+3
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* * Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)2009-12-011-28/+28
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* * Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2009-11-301-1/+3
| | | | class variables and make the ScenePresence Close method call it.
* * Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)2009-11-301-67/+43
| | | | method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
* * Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)2009-11-291-18/+42
| | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
* * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-251-3/+0
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* * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-251-0/+3
| | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
* Formatting cleanup.Jeff Ames2009-11-231-5/+5
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* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-2/+2
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | constructors since this is also done on other called constructors
* Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | constructor
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-171-59/+0
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-171-380/+80
| | | | ScenePresenceAnimator class
* undo previous changesdahlia2009-11-131-1/+1
| | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-5/+1
| | | | unknown asset type, and log an error if it ever does happen
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-041-5/+5
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| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-041-5/+5
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* | Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+7
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* * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-301-38/+40
| | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
* * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵John Hurliman2009-10-291-29/+35
| | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
* * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-291-139/+124
| | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate()
* * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
| | | | * Fixed a NullReferenceException regression