Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | refactor: chain two ScenePresence constructors together to eliminate common ↵ | Justin Clark-Casey (justincc) | 2010-02-04 | 1 | -15/+11 | |
| | | | | | | | | code. No functional changes | |||||
| * | minor: add a smidgen of EventManager doc | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -3/+1 | |
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| * | minor: comment out a log line in ScenePresence | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -2/+1 | |
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| * | minor: remove a couple of mono warnings | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -2/+1 | |
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| * | Replace dome tabs with spaces | Melanie | 2010-01-26 | 1 | -3/+3 | |
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| * | Fixes Region Crossings on a prim. | Revolution | 2010-01-24 | 1 | -1/+9 | |
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| * | add a target position to agent updates to ScenePresence to support ↵ | unknown | 2010-01-21 | 1 | -1/+7 | |
| | | | | | | | | alternative client protocols | |||||
| * | Fixes llSetDamage. Patch from Revolution | Revolution | 2010-01-21 | 1 | -7/+5 | |
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* | | Finished moving object crossings into EntityTransferModule | Diva Canto | 2010-01-16 | 1 | -30/+0 | |
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* | | Moved prim crossing to EntityTransferModule. Not complete yet. | Diva Canto | 2010-01-16 | 1 | -0/+4 | |
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* | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵ | Diva Canto | 2010-01-15 | 1 | -2/+2 | |
| | | | | | | | | objects too. | |||||
* | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 1 | -7/+18 | |
| | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | |||||
* | | * Removed debug messages. | Diva Canto | 2010-01-13 | 1 | -2/+0 | |
| | | | | | | | | * Everything works! (everything that was tested; lots of things to test) | |||||
* | | Fixed more appearance woes that showed up using remote connectors. ↵ | Diva Canto | 2010-01-12 | 1 | -3/+3 | |
| | | | | | | | | Appearance is now being passed with AgentCircuitData, as it should be. | |||||
* | | Fixed a couple of bugs with Appearance. Appearance is all good now. | Diva Canto | 2010-01-11 | 1 | -0/+4 | |
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* | | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 2010-01-11 | 1 | -1/+0 | |
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* | | CommunicationsManager is practically empty. Only NetworkServersInfo is there. | Diva Canto | 2010-01-10 | 1 | -2/+4 | |
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* | | * OMG! All but one references to UserProfileCacheService have been rerouted! | Diva Canto | 2010-01-10 | 1 | -5/+9 | |
| | | | | | | | | | | * HG is seriously broken here * Compiles. Untested. | |||||
* | | * Finished SimulationServiceConnector | Diva Canto | 2010-01-07 | 1 | -8/+11 | |
|/ | | | | | * Started rerouting calls to UserService. * Compiles. May run. | |||||
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -1/+1 | |
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* | * Fixes Sitting on the ground. | Teravus Ovares (Dan Olivares) | 2009-12-30 | 1 | -2/+9 | |
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* | * Makes forward and backward key reactions faster by responding to the NUDGE ↵ | Teravus Ovares (Dan Olivares) | 2009-12-30 | 1 | -8/+33 | |
| | | | | type movements. | |||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-12-15 | 1 | -3/+3 | |
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* | * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations." | Teravus Ovares (Dan Olivares) | 2009-12-12 | 1 | -4/+14 | |
| | | | | * Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar | |||||
* | * Commit some sit code that's commented out for now. | Teravus Ovares (Dan Olivares) | 2009-12-08 | 1 | -13/+215 | |
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* | * Adds Normal to the fields returned by the Physics Raycaster | Teravus Ovares (Dan Olivares) | 2009-12-05 | 1 | -4/+20 | |
| | | | | | | | | * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it | |||||
* | * Fixes mantis 4416. Animator is dereferenced on logout | Teravus Ovares (Dan Olivares) | 2009-12-05 | 1 | -2/+3 | |
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* | * Fix Inconsistent line ending style in ScenePresence | Teravus Ovares (Dan Olivares) | 2009-12-01 | 1 | -28/+28 | |
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* | * Add a close method to the ScenePresenceAnimator that dereferences the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-30 | 1 | -1/+3 | |
| | | | | class variables and make the ScenePresence Close method call it. | |||||
* | * Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵ | Teravus Ovares (Dan Olivares) | 2009-11-30 | 1 | -67/+43 | |
| | | | | method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence. | |||||
* | * Patch from Misterblue to fix Environment.TickCount for statistics ↵ | Teravus Ovares (Dan Olivares) | 2009-11-29 | 1 | -18/+42 | |
| | | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class | |||||
* | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2009-11-25 | 1 | -3/+0 | |
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* | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 1 | -0/+3 | |
| | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | |||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 1 | -5/+5 | |
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* | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 | |
| | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | |||||
* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 | |
| | | | | on prim should work fine again. | |||||
* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 | |
| | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | |||||
* | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 | |
| | | | | constructors since this is also done on other called constructors | |||||
* | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 | |
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* | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -59/+0 | |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -380/+80 | |
| | | | | ScenePresenceAnimator class | |||||
* | undo previous changes | dahlia | 2009-11-13 | 1 | -1/+1 | |
| | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | |||||
* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -5/+1 | |
| | | | | unknown asset type, and log an error if it ever does happen | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 1 | -5/+5 | |
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| * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 1 | -5/+5 | |
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* | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 1 | -1/+7 | |
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* | * Fix for a potential race condition in ScenePresence.AbsolutePosition | John Hurliman | 2009-10-30 | 1 | -38/+40 | |
| | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit | |||||
* | * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵ | John Hurliman | 2009-10-29 | 1 | -29/+35 | |
| | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim | |||||
* | * Commented out two noisy debug lines in the LLUDP server | John Hurliman | 2009-10-29 | 1 | -139/+124 | |
| | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate() | |||||
* | * Implemented foot collision plane for avatars | John Hurliman | 2009-10-29 | 1 | -215/+44 | |
| | | | | * Fixed a NullReferenceException regression |