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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* Merge branch 'master' into presence-refactorMelanie2010-02-221-21/+16
|\ | | | | | | This brings presence-refactor up to master again
| * Formatting cleanup.Jeff Ames2010-02-151-4/+4
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| * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into presence-refactorMelanie2010-02-151-6/+85
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| * Revolution is on the roll again! :)Revolution2010-02-141-6/+83
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-0/+2
| | | | | | | | | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-8/+10
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| * Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-081-1/+8
| | | | | | | | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
| * minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2010-02-051-3/+2
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* | Merge branch 'master' into presence-refactorMelanie2010-02-081-28/+33
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-041-15/+11
| | | | | | | | code. No functional changes
| * minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2010-02-031-3/+1
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| * minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)2010-02-031-2/+1
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| * minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-031-2/+1
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| * Replace dome tabs with spacesMelanie2010-01-261-3/+3
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| * Fixes Region Crossings on a prim.Revolution2010-01-241-1/+9
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| * add a target position to agent updates to ScenePresence to support ↵unknown2010-01-211-1/+7
| | | | | | | | alternative client protocols
| * Fixes llSetDamage. Patch from RevolutionRevolution2010-01-211-7/+5
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* | Finished moving object crossings into EntityTransferModuleDiva Canto2010-01-161-30/+0
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* | Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-0/+4
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* | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-151-2/+2
| | | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-7/+18
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | * Removed debug messages.Diva Canto2010-01-131-2/+0
| | | | | | | | * Everything works! (everything that was tested; lots of things to test)
* | Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto2010-01-121-3/+3
| | | | | | | | Appearance is now being passed with AgentCircuitData, as it should be.
* | Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-0/+4
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* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
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* | CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto2010-01-101-2/+4
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* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-5/+9
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | * Finished SimulationServiceConnectorDiva Canto2010-01-071-8/+11
|/ | | | | * Started rerouting calls to UserService. * Compiles. May run.
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* * Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2009-12-301-2/+9
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* * Makes forward and backward key reactions faster by responding to the NUDGE ↵Teravus Ovares (Dan Olivares)2009-12-301-8/+33
| | | | type movements.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-12-151-3/+3
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* * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)2009-12-121-4/+14
| | | | * Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
* * Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)2009-12-081-13/+215
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* * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-051-4/+20
| | | | | | | | * Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
* * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-2/+3
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* * Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)2009-12-011-28/+28
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* * Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2009-11-301-1/+3
| | | | class variables and make the ScenePresence Close method call it.
* * Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)2009-11-301-67/+43
| | | | method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
* * Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)2009-11-291-18/+42
| | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
* * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-251-3/+0
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* * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-251-0/+3
| | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
* Formatting cleanup.Jeff Ames2009-11-231-5/+5
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* * The client prevents the avatar from landing if the avatar is going above ↵Teravus Ovares (Dan Olivares)2009-11-221-5/+10
| | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
* * This fixes landing on Prim and removes the hack from yesterday. Landing ↵Teravus Ovares (Dan Olivares)2009-11-211-2/+2
| | | | on prim should work fine again.
* * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵Teravus Ovares (Dan Olivares)2009-11-211-0/+2
| | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
* refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-4/+1
| | | | constructors since this is also done on other called constructors
* Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵Justin Clark-Casey (justincc)2009-11-171-1/+2
| | | | constructor
* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-171-59/+0
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