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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* HG add a small delay before start sending region dataUbitUmarov2016-11-201-2/+17
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* explicitly remove some references, and other useless changesUbitUmarov2016-11-171-2/+22
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* minor: dont let rcvd agentupdates time jump backUbitUmarov2016-11-161-11/+27
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* change camera collision check rulesUbitUmarov2016-11-141-23/+34
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* reduce calls to physics world cast rays for camera collision checkUbitUmarov2016-11-141-49/+48
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* a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need ↵UbitUmarov2016-11-071-1/+29
| | | | talk with Robert before last changes bc of bullet
* dont let ignored AgentUpdates change their throttles. Apply respective ↵UbitUmarov2016-10-051-16/+33
| | | | movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
* avoid siting a avatar at 0,0,0UbitUmarov2016-09-121-7/+33
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* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-281-2/+28
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-281-1/+1
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-0/+8
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-0/+1
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-271-4/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-271-6/+46
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* fix physics sits on child primsUbitUmarov2016-08-191-1/+1
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-051-20/+32
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* fix parcel Avatar Sounds using group membership not active groupUbitUmarov2016-08-051-1/+1
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* revert a variable renameUbitUmarov2016-08-041-6/+6
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* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
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* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-0/+2
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* add a weak safeguardUbitUmarov2016-08-041-1/+9
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* fix a typoUbitUmarov2016-08-041-1/+1
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* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
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* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
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* remove references to RegionCombinerModuleUbitUmarov2016-07-281-20/+2
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* a few more changes relative to sits crossingUbitUmarov2016-07-271-6/+10
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* a few more changes on avatar crossingUbitUmarov2016-07-271-9/+11
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* missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov2016-07-271-4/+14
| | | | clear on sits
* reduce some grid services calls on region crossings, sending more ↵UbitUmarov2016-07-261-24/+91
| | | | information on the agent update ( groups v2 needs change )
* remove extra charUbitUmarov2016-07-251-2/+6
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* missing fileUbitUmarov2016-07-251-2/+26
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* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
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* let RePrioritization also work on child agentsUbitUmarov2016-07-061-4/+12
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* bug fix, etcUbitUmarov2016-07-061-3/+10
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-8/+12
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* Mantis #7934 and related: landing points and telehubs for gods. Added a new ↵Diva Canto2016-06-231-6/+82
| | | | configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
* Fix a line deletion that should not have been deletedMelanie Thielker2016-05-231-0/+1
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* Addressing #7903. Fix legacy sit offsets to use legacy computation.Melanie Thielker2016-05-231-3/+5
| | | | New offsets of course still use the correct math.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-0/+3
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov2016-01-261-4/+5
| | | | landing height. (could not test)
* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-261-3/+37
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams2016-01-181-25/+10
| | | | Thanks tqlion!
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-231-23/+51
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* physics landing: don't land on top of volume detectorsUbitUmarov2015-12-221-3/+1
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* a few changes to physics new root avatar position height estimationUbitUmarov2015-12-221-18/+61
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* clean a bitUbitUmarov2015-12-211-8/+2
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* add physics help on root agent arrival via some login types and if not under ↵UbitUmarov2015-12-211-4/+46
| | | | action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
* simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov2015-12-211-79/+41
| | | | complex again