aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
* Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams2015-08-231-1/+1
* The only purpose of this commit is to remove an erroneous comment. It turns o...Diva Canto2015-06-051-4/+2
* Fix stand position for differing seat and root rotation.Magnuz Binder2015-04-121-1/+1
* oops someone set individual quaternion members and forgot to normalizedahlia2015-03-171-0/+1
* Re-enabled ability for avatar to ascend and descend whilst controlling view w...Justin Clark-Casey (justincc)2015-03-171-2/+2
* Fix erratic Npc movementBlueWall2015-03-021-1/+1
* Comment out now unused and not properly working private SP.m_leftButtonDown w...Justin Clark-Casey (justincc)2015-02-271-2/+7
* Don't slow down avatar walk speed if camera is changed (e.g. by holding down ...Justin Clark-Casey (justincc)2015-02-271-28/+12
* Don't slide crouching avatar when camera is panned around them with left mous...Justin Clark-Casey (justincc)2015-02-271-1/+3
* When an avatar is walking across a region border, force the first AgentUpdate...Justin Clark-Casey (justincc)2015-02-261-5/+18
* Fix recent regression where a race condition meant SP.MakeRootAgent() would s...Justin Clark-Casey (justincc)2014-12-171-32/+29
* Halve the prediction lag for region crossing to improve most flying region cr...Justin Clark-Casey (justincc)2014-11-291-2/+2
* Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2014-11-291-20/+24
* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-11/+11
* Move conditionals which control whether a task is placed in the JobEngine ins...Justin Clark-Casey (justincc)2014-11-251-43/+25
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-4/+6
* If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)2014-11-251-22/+62
* Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)2014-11-251-4/+8
* Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)2014-11-251-1/+1
* Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)2014-09-111-3/+2
* For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-051-3/+3
* Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-031-1/+2
* Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)2014-09-021-15/+25
* As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)2014-08-301-0/+5
* Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)2014-08-301-1/+1
* If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)2014-08-151-6/+3
* On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)2014-08-151-32/+43
* On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...Justin Clark-Casey (justincc)2014-08-131-14/+13
* Remove redundant origin region lock in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-08-131-6/+1
* refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...Justin Clark-Casey (justincc)2014-08-061-4/+4
* Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...Justin Clark-Casey (justincc)2014-07-291-2/+19
* Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)2014-07-291-1/+13
* Make it possible to change avatar position update, rotation and velocity tole...Justin Clark-Casey (justincc)2014-07-291-7/+3
* Fixed: after a Hypergrid teleport, attachments often either disappear, or app...Oren Hurvitz2014-07-211-10/+13
* Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz2014-07-211-135/+133
* It turns out that child agent management has had a bug for a while: there was...Diva Canto2014-07-041-1/+3
* Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto2014-06-091-4/+7
* Let HG users be gods too, if they have local permission to be so.Diva Canto2014-06-091-7/+4
* varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-311-9/+10
* minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-05-301-2/+2
* minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllCl...Justin Clark-Casey (justincc)2014-05-301-0/+8
* If one is sitting on a child with an unset camera-eye and so using one set in...Justin Clark-Casey (justincc)2014-05-231-3/+7
* Add any camera at compensation for sat upon child prims to any existing camer...Justin Clark-Casey (justincc)2014-05-231-1/+1
* Compensate camera-at and camera-eye for child prim rotation when sitting on c...Justin Clark-Casey (justincc)2014-05-231-0/+12
* If the root prim has a camera-at or camera-eye setting and a sat upon child p...Justin Clark-Casey (justincc)2014-05-221-0/+7
* Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ...Justin Clark-Casey (justincc)2014-05-221-0/+4
* minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2014-05-201-3/+0
* Fix issue where avatar and script chat could sometimes be heard from anywhere...Justin Clark-Casey (justincc)2014-05-201-3/+8