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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (follow)
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* populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-231-1/+3
* exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
* Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
* try to send fly state on tpsUbitUmarov2014-09-161-1/+2
* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-6/+22
* force update of movement animationUbitUmarov2014-09-091-1/+1
* on SetAnimationOverride do a UpdateMovementAnimations();UbitUmarov2014-09-091-1/+2
* *test*UbitUmarov2014-09-091-1/+5
* Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+5
* Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-0/+1
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-0/+7
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| * Actually do the overridingMelanie Thielker2014-09-091-0/+7
* | only cancel attchment needed update type on sending sheduled updates.UbitUmarov2014-09-091-4/+3
* | huds bug fixUbitUmarov2014-09-091-28/+50
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* Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+4
* try to make child presence know its root region. Incomplete, some paths dont...UbitUmarov2014-08-281-39/+7
* dont create a cadu that is not used. Add a root region global positionUbitUmarov2014-08-271-9/+27
* dont mess throotles values sent to child presences. Some cleanupUbitUmarov2014-08-271-53/+38
* bug fix. Was not deleting attachments if on public parcelUbitUmarov2014-08-271-2/+6
* on TPs to nearby regions, only send kills if needed by parcel privacyUbitUmarov2014-08-271-9/+29
* still testingUbitUmarov2014-08-261-28/+28
* even less kills on tpsUbitUmarov2014-08-261-1/+2
* *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-4/+4
* back to just killsUbitUmarov2014-08-251-1/+0
* *test* send kills and hackUbitUmarov2014-08-251-0/+3
* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-2/+15
* send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
* back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
* sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-221-7/+25
* some cleanup ( well or not )UbitUmarov2014-08-221-58/+145
* revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
* silly...UbitUmarov2014-08-221-2/+2
* replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
* make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-1/+10
* some cleanup..UbitUmarov2014-08-211-174/+146
* ...UbitUmarov2014-08-211-2/+3
* variations..UbitUmarov2014-08-211-195/+48
* testUbitUmarov2014-08-211-15/+22
* add filter sog updatesUbitUmarov2014-08-211-2/+0
* bug fixUbitUmarov2014-08-211-2/+2
* testUbitUmarov2014-08-211-6/+6
* testUbitUmarov2014-08-211-15/+29
* bad testUbitUmarov2014-08-211-2/+2
* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
* Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-201-1/+1
* sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
* test ....UbitUmarov2014-08-191-1/+1
* testUbitUmarov2014-08-191-2/+148