| Commit message (Expand) | Author | Age | Files | Lines |
* | That didn't fix the problem. | Diva Canto | 2013-07-13 | 1 | -26/+34 |
* | Trying to reduce CPU usage on logins and TPs: trying radical elimination of a... | Diva Canto | 2013-07-13 | 1 | -34/+26 |
* | This commit effectively reverses the previous one, but it's just to log that ... | Diva Canto | 2013-07-13 | 1 | -4/+4 |
* | Same issue as previous commit. | Diva Canto | 2013-07-13 | 1 | -3/+4 |
* | Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMake... | Diva Canto | 2013-07-13 | 1 | -5/+14 |
* | Add TriggerScenePresenceUpdated events when an animation is added | Robert Adams | 2013-06-11 | 1 | -1/+1 |
* | Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Script... | Justin Clark-Casey (justincc) | 2013-06-05 | 1 | -11/+21 |
* | Trigger OnScenePresenceUpdated when the avatar's animations change. | Robert Adams | 2013-05-30 | 1 | -1/+7 |
* | If on a sit request we sit the avatar on a different prim in a linkset for so... | Justin Clark-Casey (justincc) | 2013-05-30 | 1 | -3/+3 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-05-28 | 1 | -1/+3 |
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| * | One more appearance change: drop sending the SendAppearance packet | Mic Bowman | 2013-05-24 | 1 | -1/+3 |
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2013-05-20 | 1 | -4/+2 |
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| * | On closing child agents, send separate asynchronous requests to each neighbou... | Justin Clark-Casey (justincc) | 2013-05-16 | 1 | -4/+2 |
* | | Add comment | Diva Canto | 2013-05-20 | 1 | -0/+2 |
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* | Second take at HGTP-mesh bug: delay sending the initial data only for agents ... | Diva Canto | 2013-05-14 | 1 | -0/+1 |
* | Revert "HGTP-mesh bug: the mesh download requests were going to the departing... | Diva Canto | 2013-05-14 | 1 | -3/+0 |
* | HGTP-mesh bug: the mesh download requests were going to the departing sims fo... | Diva Canto | 2013-05-14 | 1 | -0/+3 |
* | Check viewer 2/3 attachment calls against avatar appearance attachment data r... | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -5/+2 |
* | Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip... | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -0/+22 |
* | Eliminate code which tries to restart attachment scripts in ScenePresence.Mak... | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -18/+0 |
* | If the viewer has already rezzed any attachments itself, then ignore the simu... | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -7/+5 |
* | Fix regression tests by making a new NPC always trigger simulator side attach... | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -2/+2 |
* | Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with... | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -10/+31 |
* | Fix teleporting into the non-SW 256x256 corner of a megaregion, though curren... | Justin Clark-Casey (justincc) | 2013-03-23 | 1 | -0/+7 |
* | Add "show borders" command to show the borders of a region. | Justin Clark-Casey (justincc) | 2013-03-23 | 1 | -3/+11 |
* | Force a viewer object update for attachments at the end of the final Scene.Co... | Justin Clark-Casey (justincc) | 2013-03-20 | 1 | -0/+9 |
* | Make llGetObjectDetails() return the correct world rotation for a sitting avatar | Justin Clark-Casey (justincc) | 2013-03-14 | 1 | -5/+35 |
* | Add regression test for presence crossing between regions on the same simulator. | Justin Clark-Casey (justincc) | 2013-03-06 | 1 | -18/+19 |
* | minor: Add doc to ScenePresence.IsInTransit to make it clear that this is set... | Justin Clark-Casey (justincc) | 2013-02-22 | 1 | -0/+6 |
* | * Fix walking to <NaN, NaN, NaN> via autopilot. | teravus | 2013-02-16 | 1 | -1/+5 |
* | Fix code to check for no spawn points. Possibly a merge artefact? | Melanie | 2013-02-10 | 1 | -2/+4 |
* | Fix teleport/telehub issue: | BlueWall | 2013-02-10 | 1 | -1/+10 |
* | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero. | teravus | 2013-02-01 | 1 | -2/+3 |
* | * This adds a bit more to the previous flying roll effect by adding additiona... | teravus | 2013-01-30 | 1 | -10/+50 |
* | * Adds a satisfying angular roll when an avatar is flying and turning. (Gene... | teravus | 2013-01-30 | 1 | -0/+81 |
* | Check the existing ScenePresence.ParentPart to make sure we're not trying to ... | Justin Clark-Casey (justincc) | 2013-01-19 | 1 | -2/+1 |
* | Restore previous client AO behaviour by not allowing them to remove the defau... | Justin Clark-Casey (justincc) | 2013-01-18 | 1 | -1/+1 |
* | move resit fix to ScenePresence.cs and allow for requesting sit on objects ot... | dahlia | 2013-01-14 | 1 | -0/+4 |
* | ScenePresence passes the avatar rotation down to the physics engine. This wil... | Robert Adams | 2012-12-28 | 1 | -0/+4 |
* | Add check to always push terse updates for presences that have new velocities... | Robert Adams | 2012-12-27 | 1 | -3/+8 |
* | Simplify sit code a bit by determining correct animation in HandleSit instead... | Dan Lake | 2012-12-13 | 1 | -30/+6 |
* | Minor formatting for 0962a35d and a few one-line comments as to why that code... | Justin Clark-Casey (justincc) | 2012-11-20 | 1 | -8/+7 |
* | Fix movetotarget on mega regions. | Iain Oliver | 2012-11-20 | 1 | -3/+21 |
* | Change to earlier commit for TargetVelocity to support distributed physics. | Dan Lake | 2012-11-02 | 1 | -3/+3 |
* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2012-10-31 | 1 | -1/+1 |
* | Store and send the current movement animation state to a new sim on crossing | Melanie | 2012-10-30 | 1 | -0/+6 |
* | Add "force gc" region console command which manually invokes garbage collection. | Justin Clark-Casey (justincc) | 2012-10-29 | 1 | -1/+2 |
* | Changed "course" to "coarse" in several places | Oren Hurvitz | 2012-10-25 | 1 | -7/+7 |
* | formatting | SignpostMarv | 2012-09-04 | 1 | -6/+6 |
* | although the attachmentPoint argument is a uint, zero is not a valid attachme... | SignpostMarv | 2012-09-04 | 1 | -1/+4 |