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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2011-08-05remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)1-40/+11
2011-08-04if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)1-5/+4
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)1-7/+19
2011-08-04if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)1-1/+3
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)1-8/+5
2011-08-04only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)1-9/+12
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)1-16/+12
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)1-5/+7
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)1-1/+2
2011-08-04extend npc move test to check a second movementJustin Clark-Casey (justincc)1-1/+1
2011-08-04eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)1-8/+1
2011-08-04Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)1-6/+6
2011-08-04eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)1-3/+4
2011-08-03Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)1-6/+16
2011-08-03remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)1-12/+12
2011-08-03refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)1-35/+11
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)1-2/+5
2011-08-03Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)1-13/+24
2011-08-03Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)1-11/+23
2011-08-03Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)1-15/+38
2011-08-03get autopilot/go here to work immediately.Justin Clark-Casey (justincc)1-3/+7
2011-08-03refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)1-5/+5
2011-08-03refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)1-98/+116
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)1-61/+51
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)1-2/+2
2011-08-01Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)1-2/+7
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-4/+2
2011-06-15Add localID to physical object creation functions.Mic Bowman1-1/+1
2011-05-06adjust avatar terse update packet filter distance error threshold based on av...dahlia1-1/+5
2011-05-06remove further mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-05-04Put the previous state back in the attachments in case the agent transfer fails.Diva Canto1-1/+14
2011-05-04use getters instead of member variables in velocity network filter code and a...dahlia1-6/+8
2011-05-03adjust terse avatar update filtering to send updates when distance traveled d...dahlia1-3/+17
2011-04-30Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto1-1/+1
2011-04-29Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto1-9/+32
2011-04-29Remove the scripts of the attachments in the departing region and recreate th...Diva Canto1-0/+2
2011-04-29Minor correction to yesterday's changes. Make normal prim crossing (no attach...Diva Canto1-0/+3
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto1-97/+27
2011-04-26network traffic reduction - decrease update frequency for moving avatars when...dahlia1-10/+24
2011-04-25Fixed the transmission of throttles from root agent to childMic Bowman1-18/+15
2011-02-25change some log messages from info to debugJustin Clark-Casey (justincc)1-1/+1
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman1-5/+19
2011-02-18extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...Justin Clark-Casey (justincc)1-1/+3
2011-02-18minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)1-2/+13
2011-02-18Stop the avatar sometimes pausing for more than a second on the border when r...Justin Clark-Casey (justincc)1-0/+7
2011-02-13Revert "Fix unsitting of avatar on linked sets"BlueWall1-1/+1
2011-02-12Fix unsitting of avatar on linked setsBlueWall1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-11/+38
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie1-0/+11
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, bec...Diva Canto1-8/+0