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2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-29/+29
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-13/+7
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-13add a null check in ScenePresence constructordahlia1-1/+2
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)1-6/+6
AttachmentsModule
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-9/+19
to use that stored value.
2010-03-05* Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman1-5/+3
causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
2010-03-03* Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman1-1/+6
an explanation of what it does
2010-03-03Removing the sLLVector3 dinosaurJohn Hurliman1-3/+3
2010-03-03* Fixed bad start position clamping in MakeRootAgent()John Hurliman1-33/+7
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-1/+5
this needs more testing, but everything is there.
2010-02-15Formatting cleanup.Jeff Ames1-4/+4
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14Revolution is on the roll again! :)Revolution1-6/+83
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)1-0/+2
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)1-1/+8
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)1-3/+2
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-15/+11
code. No functional changes
2010-02-03minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)1-3/+1
2010-02-03minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)1-2/+1
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)1-2/+1
2010-01-26Replace dome tabs with spacesMelanie1-3/+3
2010-01-24Fixes Region Crossings on a prim.Revolution1-1/+9
2010-01-21add a target position to agent updates to ScenePresence to support ↵unknown1-1/+7
alternative client protocols
2010-01-21Fixes llSetDamage. Patch from RevolutionRevolution1-7/+5
2010-01-16Finished moving object crossings into EntityTransferModuleDiva Canto1-30/+0
2010-01-16Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto1-0/+4
2010-01-15Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto1-2/+2
objects too.
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-7/+18
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2010-01-13* Removed debug messages.Diva Canto1-2/+0
* Everything works! (everything that was tested; lots of things to test)
2010-01-12Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto1-3/+3
Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-0/+4
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+0
2010-01-10CommunicationsManager is practically empty. Only NetworkServersInfo is there.Diva Canto1-2/+4
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-5/+9
* HG is seriously broken here * Compiles. Untested.
2010-01-07* Finished SimulationServiceConnectorDiva Canto1-8/+11
* Started rerouting calls to UserService. * Compiles. May run.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-1/+1
2009-12-30* Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)1-2/+9
2009-12-30* Makes forward and backward key reactions faster by responding to the NUDGE ↵Teravus Ovares (Dan Olivares)1-8/+33
type movements.
2009-12-15minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-3/+3
2009-12-12* Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)1-4/+14
* Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
2009-12-08* Commit some sit code that's commented out for now.Teravus Ovares (Dan Olivares)1-13/+215
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)1-4/+20
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05* Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)1-2/+3
2009-12-01* Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)1-28/+28
2009-11-30* Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)1-1/+3
class variables and make the ScenePresence Close method call it.
2009-11-30* Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)1-67/+43
method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
2009-11-29* Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)1-18/+42
purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)1-3/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)1-0/+3
happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
2009-11-23Formatting cleanup.Jeff Ames1-5/+5