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My fork of OpenSim for IG and MG, called SledjChisl.
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ScenePresence.cs
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2012-06-25
fix a seg fault in sp.cs
UbitUmarov
1
-1
/
+2
2012-06-17
*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.Abs...
UbitUmarov
1
-9
/
+11
2012-06-13
Changed t adding the avatar dependent sit offset and not subtracting, so not...
UbitUmarov
1
-2
/
+4
2012-06-13
*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Ch...
UbitUmarov
1
-1
/
+2
2012-06-12
Moved auxiliar funtions of last commit from sop to lsl api since they are on...
UbitUmarov
1
-34
/
+0
2012-06-12
*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar ...
UbitUmarov
1
-0
/
+34
2012-06-08
Fix a corner case where checking for region corssing may cross an avatar back if
Melanie
1
-2
/
+7
2012-06-01
Fix LSL animation state reporting and animation state transitions on crossing
Melanie
1
-1
/
+1
2012-05-29
Add advanced collision processing into ScenePresence
Melanie
1
-162
/
+162
2012-05-19
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
1
-1
/
+1
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
1
-1
/
+3
2012-05-19
modulate collision sounds intensity with relative collision speed
UbitUmarov
1
-49
/
+78
2012-05-17
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
1
-1
/
+1
2012-05-17
add avatar colision sounds. Changed test sound UUID
UbitUmarov
1
-0
/
+2
2012-05-12
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
1
-0
/
+8
2012-05-04
Add the default animation to the child agent data update
Melanie
1
-0
/
+3
2012-05-04
Reverse the order of physics event unsubscription to allow GC. Adapted from U...
Melanie
1
-2
/
+2
2012-05-04
Retain velocity on walking crossing - adapted from Ubit's reverted patch
Melanie
1
-1
/
+13
2012-05-04
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
1
-18
/
+5
2012-05-04
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
1
-5
/
+18
2012-05-03
Stabilize sit position on region crossing
Melanie
1
-1
/
+7
2012-05-03
Clear permissions given to the object we stand up from
Melanie
1
-1
/
+25
2012-04-27
test
UbitUmarov
1
-3
/
+0
2012-04-27
test
UbitUmarov
1
-12
/
+9
2012-04-27
test
UbitUmarov
1
-1
/
+1
2012-04-27
itest
UbitUmarov
1
-2
/
+3
2012-04-27
itest
UbitUmarov
1
-2
/
+5
2012-04-27
test
UbitUmarov
1
-2
/
+2
2012-04-27
testing....
UbitUmarov
1
-15
/
+24
2012-04-27
testing
UbitUmarov
1
-1
/
+1
2012-04-27
TESTING
UbitUmarov
1
-4
/
+4
2012-04-27
TEST more changes
UbitUmarov
1
-1
/
+2
2012-04-27
TEST more options to avnLocalTeleport
UbitUmarov
1
-4
/
+9
2012-04-27
TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool Stopped...
UbitUmarov
1
-0
/
+22
2012-04-24
fix animations if sited in ground also
UbitUmarov
1
-1
/
+1
2012-04-22
fix a bug i added fixing another....
UbitUmarov
1
-2
/
+5
2012-04-18
Allow setting a specific target velocity on TeleportWithMomentum
Melanie
1
-1
/
+11
2012-04-14
Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
1
-1
/
+3
2012-04-13
Use presence absolute position to request raycast to camera. Used m_pos maybe...
UbitUmarov
1
-3
/
+11
2012-04-13
don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbea...
UbitUmarov
1
-2
/
+3
2012-04-06
For llGetMass(), return the mass of the avatar is the object is attached.
Justin Clark-Casey (justincc)
1
-0
/
+16
2012-03-28
HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...
Diva Canto
1
-16
/
+0
2012-03-27
More on switching the root folder from under the viewer. More experiments.
Diva Canto
1
-0
/
+18
2012-03-23
Make anims way more snappy. Decouple SP animation handling from physics frame
Melanie
1
-14
/
+29
2012-03-21
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-20
slight increase in jump power to make running jump slightly better.
nebadon
1
-1
/
+1
2012-03-20
reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
1
-1
/
+1
2012-03-09
Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-09
Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...
Justin Clark-Casey (justincc)
1
-13
/
+13
2012-03-09
refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...
Justin Clark-Casey (justincc)
1
-15
/
+8
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