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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov1-52/+6
2015-09-02seems to compile ( tests comented out)UbitUmarov1-870/+149
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov1-0/+6
2015-08-30more on tps and crossingsUbitUmarov1-29/+76
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
2015-06-05The only purpose of this commit is to remove an erroneous comment. It turns o...Diva Canto1-4/+2
2015-04-12Fix stand position for differing seat and root rotation.Magnuz Binder1-1/+1
2015-03-29varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams1-15/+10
2015-03-24Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker1-1/+6
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams1-38/+22
2015-03-17oops someone set individual quaternion members and forgot to normalizedahlia1-0/+1
2015-03-17Re-enabled ability for avatar to ascend and descend whilst controlling view w...Justin Clark-Casey (justincc)1-2/+2
2015-03-02Fix erratic Npc movementBlueWall1-1/+1
2015-02-27Comment out now unused and not properly working private SP.m_leftButtonDown w...Justin Clark-Casey (justincc)1-2/+7
2015-02-27Don't slow down avatar walk speed if camera is changed (e.g. by holding down ...Justin Clark-Casey (justincc)1-28/+12
2015-02-27Don't slide crouching avatar when camera is panned around them with left mous...Justin Clark-Casey (justincc)1-1/+3
2015-02-26When an avatar is walking across a region border, force the first AgentUpdate...Justin Clark-Casey (justincc)1-5/+18
2014-12-17Fix recent regression where a race condition meant SP.MakeRootAgent() would s...Justin Clark-Casey (justincc)1-32/+29
2014-11-29Halve the prediction lag for region crossing to improve most flying region cr...Justin Clark-Casey (justincc)1-2/+2
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-20/+24
2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)1-11/+11
2014-11-25Move conditionals which control whether a task is placed in the JobEngine ins...Justin Clark-Casey (justincc)1-43/+25
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)1-4/+6
2014-11-25If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)1-22/+62
2014-11-25Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)1-4/+8
2014-11-25Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)1-1/+1
2014-11-12Revert "Bare minimum to get the new bake module to compile with this old code"Melanie Thielker1-2/+0
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker1-8/+2
2014-11-10Bare minimum to get the new bake module to compile with this old codeMelanie Thielker1-0/+2
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
2014-11-10Second part of invisible base avatar optionMelanie Thielker1-4/+9
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-1/+18
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov1-8/+10
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-76/+70
2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov1-1/+25
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov1-0/+9
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov1-14/+12
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-2/+9
2014-10-03 added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov1-61/+68
2014-09-30 fix a incomplet landing handling caseUbitUmarov1-14/+11
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov1-95/+74
2014-09-26bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov1-0/+2
2014-09-23 populate collision lists with LinkNumber, and detected structure inUbitUmarov1-1/+3
2014-09-19exclude npcs from baked cacheUbitUmarov1-7/+14
2014-09-17Dont add to physics in a child update. It is missing several checks likeUbitUmarov1-2/+4