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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2011-12-08When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)1-6/+6
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)1-14/+25
2011-12-03Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)1-2/+5
2011-12-03Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)1-0/+4
2011-12-03Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)1-2/+5
2011-12-03Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)1-2/+2
2011-12-03For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)1-23/+23
2011-12-03Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)1-1/+3
2011-12-03Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)1-4/+7
2011-12-02Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)1-14/+11
2011-12-02Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)1-3/+0
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)1-13/+13
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-1/+1
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)1-0/+3
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)1-3/+6
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)1-0/+2
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-28/+0
2011-11-11extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)1-12/+19
2011-11-11As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)1-6/+5
2011-11-11remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)1-4/+3
2011-11-11As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)1-226/+167
2011-11-11Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)1-1/+1
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie1-0/+5
2011-11-10Implement nudging support for strafing motionMelanie1-2/+4
2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6
2011-11-06Allow HG and other scene presences not linked to a user account to function.Melanie1-1/+4
2011-11-05Fix build breakMelanie1-1/+1
2011-11-05Remove spammy autopilot debugMelanie1-3/+3
2011-11-05Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie1-1/+5
2011-11-05Change puvlic m_ variable to a getter propertyMelanie1-1/+5
2011-11-05ScenePresence part of the Avination animator fixes.Melanie1-3/+58
2011-11-05Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie1-24/+35
2011-11-05Fix avatar height, removes the hip offset hacknebadon1-3/+0
2011-11-05refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)1-12/+12
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)1-9/+11
2011-11-04On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)1-2/+3
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-3/+3
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-3/+3
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-1/+1
2011-11-02Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)1-2/+3
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)1-3/+3
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the m...Justin Clark-Casey (justincc)1-4/+2
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)1-1/+1
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake1-30/+23
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-3/+0
2011-10-19Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...Dan Lake1-5/+0
2011-10-19Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake1-48/+8
2011-10-19Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake1-1/+1
2011-10-17refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)1-5/+6
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)1-3/+4