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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2009-11-29* Patch from Misterblue to fix Environment.TickCount for statistics purposes....Teravus Ovares (Dan Olivares)1-18/+42
2009-11-25* Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)1-3/+0
2009-11-25* Attempt number 1 to stop the repeating crouch animation that sometimes happ...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-23Formatting cleanup.Jeff Ames1-5/+5
2009-11-22* The client prevents the avatar from landing if the avatar is going above an...Teravus Ovares (Dan Olivares)1-5/+10
2009-11-21* This fixes landing on Prim and removes the hack from yesterday. Landing ...Teravus Ovares (Dan Olivares)1-2/+2
2009-11-21* Hack to get avatar to land on prim. This is a big nasty hack that tricks ...Teravus Ovares (Dan Olivares)1-0/+2
2009-11-17refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constru...Justin Clark-Casey (justincc)1-4/+1
2009-11-17Add scene animator set up to apparantly uncalled no-arg ScenePresence constru...Justin Clark-Casey (justincc)1-1/+2
2009-11-17refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)1-59/+0
2009-11-17refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)1-380/+80
2009-11-13undo previous changesdahlia1-1/+1
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an unkn...John Hurliman1-5/+1
2009-11-04Removing EntityBase.RotationJohn Hurliman1-1/+7
2009-11-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-5/+5
2009-10-30* Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman1-38/+40
2009-10-29* Fixed a NullReferenceException in GetMovementAnimation() and added more pro...John Hurliman1-29/+35
2009-10-29* Commented out two noisy debug lines in the LLUDP serverJohn Hurliman1-139/+124
2009-10-29* Implemented foot collision plane for avatarsJohn Hurliman1-215/+44
2009-10-29Ported the Simian avatar animation system to OpenSim. Landing is currently no...John Hurliman1-36/+203
2009-10-29Fixing NullReferenceException regression in the previous commitJohn Hurliman1-1/+1
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-8/+12
2009-10-28Small performance tweaks to code called by the heartbeat loopJohn Hurliman1-62/+17
2009-10-28* Standalone logins will now go through the sequence of "requested region, de...John Hurliman1-9/+12
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman1-1/+1
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman1-1/+5
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-10/+8
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman1-48/+21
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman1-1/+1
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman1-1/+1
2009-10-23Implemented a "FrontBack" prioritizer, using distance plus the plane equation...John Hurliman1-0/+44
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-8/+13
2009-10-22* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...John Hurliman1-8/+7
2009-10-22Forgot to hit save in the last commitJohn Hurliman1-1/+1
2009-10-22* Sending (position - hipoffset) instead of positionJohn Hurliman1-5/+2
2009-10-20* Removed the unused m_agentUpdates collection and some extra work that was b...John Hurliman1-93/+33
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman1-9/+13
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...John Hurliman1-2/+110
2009-10-16* One more tweak to inform the user that they may not be able to move until r...Teravus Ovares (Dan Olivares)1-3/+5
2009-10-16* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...Teravus Ovares (Dan Olivares)1-0/+1
2009-10-16* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...Teravus Ovares (Dan Olivares)1-0/+9
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-14/+44
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-6/+5
2009-10-15* Request from lkalif to have the Sim send a coarselocationupdate for each av...Teravus Ovares (Dan Olivares)1-3/+4
2009-10-14* Replaced (possibly broken?) math for calculating the unix timestamp in MySQ...John Hurliman1-2/+3
2009-10-10* comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)1-2/+4
2009-10-10* Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)1-1/+1
2009-10-10Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for r...dahlia1-1/+1
2009-10-10* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ...Teravus Ovares (Dan Olivares)1-1/+1
2009-10-10* Move the 'On Collision Update Movement Animation' routine to above the 'm_i...Teravus Ovares (Dan Olivares)1-3/+8