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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2014-03-25Run slow operations in a separate thread, instead of using FireAndForget (whi...Oren Hurvitz1-2/+2
2014-03-24Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz1-1/+1
2014-03-05Don't request a terse update after local teleport - this will be done by the ...Justin Clark-Casey (justincc)1-6/+0
2014-03-05If an avatar is sitting, send out position updates to clients for any change,...Justin Clark-Casey (justincc)1-3/+13
2014-02-15Properly restore position on crossing failure for mega-regions.Robert Adams1-14/+32
2014-02-14Don't request group information in SP.MakeRootAgent() if the presence belongs...Justin Clark-Casey (justincc)1-8/+10
2014-01-27Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)1-14/+30
2014-01-27refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)1-2/+1
2014-01-16Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)1-36/+33
2014-01-16Actually put IsChildAgent = true inside the lock, otherwise there is still a ...Justin Clark-Casey (justincc)1-1/+3
2014-01-16Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)1-3/+26
2014-01-11varregion: remove unnecessary border checking code in ScenePresence.Robert Adams1-0/+6
2014-01-08If an agent is sitting, then do send the rotation in the agent update instead...Justin Clark-Casey (justincc)1-0/+2
2013-12-27varregion: extract banned region logic into a class for cleanlyness.Robert Adams1-115/+13
2013-12-24varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams1-4/+4
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams1-3/+3
2013-12-13Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)1-2/+0
2013-12-11Refix sitting on child prims by reinserting relevant code back into SP.Handle...Justin Clark-Casey (justincc)1-3/+22
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie1-352/+667
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)1-13/+2
2013-12-03Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)1-3/+15
2013-11-30varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams1-4/+44
2013-11-30Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...Justin Clark-Casey (justincc)1-1/+1
2013-11-30Remove unused SP.Updated flag, which appears unused for many years and was on...Justin Clark-Casey (justincc)1-10/+0
2013-11-30Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)1-40/+91
2013-11-30Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...Justin Clark-Casey (justincc)1-19/+6
2013-11-29Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)1-11/+2
2013-11-29Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)1-3/+3
2013-11-29Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)1-8/+11
2013-11-29Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)1-1/+1
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-7/+49
2013-11-26Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)1-13/+15
2013-11-26fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)1-3/+28
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+2
2013-11-23Revert "Add line accidentally left out of recent non-root prim sit fix"Justin Clark-Casey (justincc)1-2/+0
2013-11-23Revert "Fix non-root prim sit positions for prims where a sit target has been...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)1-1/+1
2013-11-23fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)1-1/+1
2013-11-23Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)1-1/+1
2013-11-23Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)1-0/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-2/+7
2013-11-08varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams1-19/+15
2013-10-07varregion: remove scattered use of Constants.RegionSize by having routines re...Robert Adams1-2/+2
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-3/+3
2013-09-25VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams1-3/+3
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-20Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)1-5/+33
2013-09-19minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)1-1/+1