| Commit message (Expand) | Author | Files | Lines |
2011-11-11 | extract ground sit code into SP.HandleAgentSitOnGround() for consistency with... | Justin Clark-Casey (justincc) | 1 | -12/+19 |
2011-11-11 | As with prim sitting avatars, make an avatar phantom when it sits on the grou... | Justin Clark-Casey (justincc) | 1 | -6/+5 |
2011-11-11 | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 1 | -4/+3 |
2011-11-11 | As per mailing list last week, remove facility that would automatically move ... | Justin Clark-Casey (justincc) | 1 | -226/+167 |
2011-11-11 | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-10 | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 1 | -0/+5 |
2011-11-10 | Implement nudging support for strafing motion | Melanie | 1 | -2/+4 |
2011-11-10 | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 1 | -2/+6 |
2011-11-06 | Allow HG and other scene presences not linked to a user account to function. | Melanie | 1 | -1/+4 |
2011-11-05 | Fix build break | Melanie | 1 | -1/+1 |
2011-11-05 | Remove spammy autopilot debug | Melanie | 1 | -3/+3 |
2011-11-05 | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 1 | -1/+5 |
2011-11-05 | Change puvlic m_ variable to a getter property | Melanie | 1 | -1/+5 |
2011-11-05 | ScenePresence part of the Avination animator fixes. | Melanie | 1 | -3/+58 |
2011-11-05 | Chnaging the sit target adjustment to a more precise approximation of SL. Som... | Melanie | 1 | -24/+35 |
2011-11-05 | Fix avatar height, removes the hip offset hack | nebadon | 1 | -3/+0 |
2011-11-05 | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-11-05 | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 1 | -9/+11 |
2011-11-04 | On standup, trigger the changed link script event after the avatar has been f... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-11-03 | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 1 | -3/+3 |
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 1 | -3/+3 |
2011-11-02 | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 1 | -1/+1 |
2011-11-02 | Fix race condition that would sometimes send or save appearance for the wrong... | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-11-01 | Add "appearance send" command to allow manual sending of appearance. | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-10-29 | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 1 | -4/+2 |
2011-10-28 | fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-27 | Continuation of previous checkin. Found more places where ForEachScenePresenc... | Dan Lake | 1 | -30/+23 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-10-19 | Removed redundant NotInTransit function from ScenePresence. IsInTransit=false... | Dan Lake | 1 | -5/+0 |
2011-10-19 | Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e... | Dan Lake | 1 | -48/+8 |
2011-10-19 | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... | Dan Lake | 1 | -1/+1 |
2011-10-17 | refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit... | Justin Clark-Casey (justincc) | 1 | -5/+6 |
2011-10-17 | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 1 | -3/+4 |
2011-10-14 | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-12 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -7/+0 |
2011-10-07 | Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-06 | Fixed line endings from previous commit | Dan Lake | 1 | -47/+47 |
2011-10-06 | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 1 | -67/+67 |
2011-10-06 | Simplified IsInTransit property on ScenePresence and removed InTransit() whic... | Dan Lake | 1 | -11/+10 |
2011-10-06 | Refactor ScenePresence so gets and sets are through properties. Added private... | Dan Lake | 1 | -287/+288 |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 1 | -29/+3 |
2011-10-01 | Remove unimplementated UpdateMovement() methods from SOG, SOP. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-21 | Commented out new debug statements in ScenePresence | Dan Lake | 1 | -5/+5 |
2011-09-22 | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 1 | -1/+10 |
2011-09-21 | Remove unused and never set SP.PreviousRotation | Justin Clark-Casey (justincc) | 1 | -8/+0 |
2011-09-21 | get rid of an incredibly noisy logging message from the last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-21 | When calling osNpcMoveTo(), rotate the avatar in the direction of travel. | Justin Clark-Casey (justincc) | 1 | -2/+21 |
2011-09-20 | Make debug statements in ScenePresence consistent and add a few more | Dan Lake | 1 | -10/+14 |
2011-09-17 | On setting a new avatar appearance, if height hasn't changed then don't set t... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-09-16 | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 1 | -0/+10 |