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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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ScenePresence.cs
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2014-08-19
*test* send attachments in sync, resend avatar at end
UbitUmarov
1
-1
/
+9
2014-08-18
undo the hack.. its useless
UbitUmarov
1
-9
/
+0
2014-08-18
moved hacks to scene presence completemovement, possible only needed
UbitUmarov
1
-0
/
+10
2014-08-18
*DANGER* *HACKS* on reusing child presences: partA send kills to
UbitUmarov
1
-0
/
+1
2014-08-18
reduce the kills sent, hide attachments kills on origin
UbitUmarov
1
-72
/
+17
2014-08-18
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
UbitUmarov
1
-35
/
+60
2014-08-16
more detailed timing on completmovement
UbitUmarov
1
-0
/
+19
2014-08-16
minor low resolution debug timming
UbitUmarov
1
-1
/
+3
2014-08-16
change how avatar data, appearance and animations are sent, specially
UbitUmarov
1
-112
/
+98
2014-08-14
dont mess with Throttles in code also used to send to main regions. Use
UbitUmarov
1
-2
/
+6
2014-08-13
remove the region where we are root from the list of Neighbours and
UbitUmarov
1
-0
/
+12
2014-08-13
reverted last change since it did nothing usefull
UbitUmarov
1
-3
/
+0
2014-08-13
TEST do a Animator.UpdateMovementAnimations() when making root ( in
UbitUmarov
1
-1
/
+5
2014-08-12
use Vector3.normalize in place of util.GetNormalize
UbitUmarov
1
-6
/
+3
2014-08-12
try no send current LookAt, remove redundant incomplete position height
UbitUmarov
1
-9
/
+13
2014-08-12
fix VS creative indentation
UbitUmarov
1
-136
/
+136
2014-08-12
change XMLIrpgGroups attach to events, using the more correct
UbitUmarov
1
-151
/
+156
2014-08-11
remove a land.SendLandUpdateToClient() since its now done for all cases in
UbitUmarov
1
-2
/
+2
2014-08-11
dont do ParcelCrossCheck() on child avatars
UbitUmarov
1
-0
/
+3
2014-08-10
TEST move parcelRegionCross to EntityTransferModule cross so it works on
UbitUmarov
1
-4
/
+4
2014-08-09
dont do for children what is for growups ( root agents) ( needs check)
UbitUmarov
1
-47
/
+39
2014-08-07
bugg
UbitUmarov
1
-1
/
+1
2014-08-07
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
1
-1
/
+1
2014-08-04
diference fix
UbitUmarov
1
-1
/
+4
2014-08-04
check...
UbitUmarov
1
-9
/
+1
2014-08-04
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
1
-10
/
+9
2014-08-04
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
1
-9
/
+10
2014-08-04
missing child login parcel overlay
UbitUmarov
1
-0
/
+8
2014-08-03
some mess cleanup
UbitUmarov
1
-40
/
+35
2014-08-03
mess update ( hide avatars )
UbitUmarov
1
-25
/
+35
2014-08-03
debug...
UbitUmarov
1
-25
/
+110
2014-08-03
....
UbitUmarov
1
-3
/
+4
2014-08-03
test...
UbitUmarov
1
-2
/
+74
2014-08-03
test not rezzing attachments on a FireAndForget
UbitUmarov
1
-14
/
+13
2014-08-03
comment out a debug msg. more on gods being Gods
UbitUmarov
1
-8
/
+14
2014-08-02
testing...
UbitUmarov
1
-20
/
+67
2014-08-02
testing
UbitUmarov
1
-2
/
+16
2014-08-02
god also read local chat
UbitUmarov
1
-1
/
+1
2014-08-02
let gods see hidden avatars ( test )
UbitUmarov
1
-9
/
+15
2014-08-02
remove the groups restrictions for npcs since they do nothing usefull
UbitUmarov
1
-10
/
+6
2014-08-02
bug hunt: disable group for npc
UbitUmarov
1
-3
/
+8
2014-08-02
add some filters for NPCs
UbitUmarov
1
-16
/
+45
2014-08-02
crossing into a hide parcel may work now. Not nice fix.. need get back to
UbitUmarov
1
-1
/
+5
2014-08-02
initial state change
UbitUmarov
1
-2
/
+2
2014-08-02
add a hide check at end of region arrival
UbitUmarov
1
-0
/
+7
2014-08-02
remove a few more
UbitUmarov
1
-6
/
+1
2014-08-02
remove some ischild tests
UbitUmarov
1
-5
/
+5
2014-08-01
sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
1
-1
/
+35
2014-08-01
handle change of hide avatars flag. Parcel limits edition still need work
UbitUmarov
1
-57
/
+97
2014-08-01
work on hide avatars
UbitUmarov
1
-40
/
+238
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