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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2014-08-19*test* send attachments in sync, resend avatar at endUbitUmarov1-1/+9
2014-08-18undo the hack.. its uselessUbitUmarov1-9/+0
2014-08-18moved hacks to scene presence completemovement, possible only neededUbitUmarov1-0/+10
2014-08-18*DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov1-0/+1
2014-08-18 reduce the kills sent, hide attachments kills on originUbitUmarov1-72/+17
2014-08-18NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov1-35/+60
2014-08-16more detailed timing on completmovementUbitUmarov1-0/+19
2014-08-16minor low resolution debug timmingUbitUmarov1-1/+3
2014-08-16change how avatar data, appearance and animations are sent, speciallyUbitUmarov1-112/+98
2014-08-14dont mess with Throttles in code also used to send to main regions. UseUbitUmarov1-2/+6
2014-08-13 remove the region where we are root from the list of Neighbours andUbitUmarov1-0/+12
2014-08-13reverted last change since it did nothing usefullUbitUmarov1-3/+0
2014-08-13TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov1-1/+5
2014-08-12 use Vector3.normalize in place of util.GetNormalizeUbitUmarov1-6/+3
2014-08-12try no send current LookAt, remove redundant incomplete position heightUbitUmarov1-9/+13
2014-08-12 fix VS creative indentationUbitUmarov1-136/+136
2014-08-12 change XMLIrpgGroups attach to events, using the more correctUbitUmarov1-151/+156
2014-08-11remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov1-2/+2
2014-08-11 dont do ParcelCrossCheck() on child avatarsUbitUmarov1-0/+3
2014-08-10TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov1-4/+4
2014-08-09dont do for children what is for growups ( root agents) ( needs check)UbitUmarov1-47/+39
2014-08-07 buggUbitUmarov1-1/+1
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-1/+1
2014-08-04diference fixUbitUmarov1-1/+4
2014-08-04check...UbitUmarov1-9/+1
2014-08-04Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov1-10/+9
2014-08-04start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov1-9/+10
2014-08-04 missing child login parcel overlayUbitUmarov1-0/+8
2014-08-03some mess cleanupUbitUmarov1-40/+35
2014-08-03 mess update ( hide avatars )UbitUmarov1-25/+35
2014-08-03debug...UbitUmarov1-25/+110
2014-08-03....UbitUmarov1-3/+4
2014-08-03test...UbitUmarov1-2/+74
2014-08-03test not rezzing attachments on a FireAndForgetUbitUmarov1-14/+13
2014-08-03comment out a debug msg. more on gods being GodsUbitUmarov1-8/+14
2014-08-02testing...UbitUmarov1-20/+67
2014-08-02testingUbitUmarov1-2/+16
2014-08-02god also read local chatUbitUmarov1-1/+1
2014-08-02let gods see hidden avatars ( test )UbitUmarov1-9/+15
2014-08-02 remove the groups restrictions for npcs since they do nothing usefullUbitUmarov1-10/+6
2014-08-02bug hunt: disable group for npcUbitUmarov1-3/+8
2014-08-02 add some filters for NPCsUbitUmarov1-16/+45
2014-08-02crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov1-1/+5
2014-08-02initial state changeUbitUmarov1-2/+2
2014-08-02add a hide check at end of region arrivalUbitUmarov1-0/+7
2014-08-02remove a few moreUbitUmarov1-6/+1
2014-08-02remove some ischild testsUbitUmarov1-5/+5
2014-08-01sitting avatars hidding by their position. This is not as SL that usesUbitUmarov1-1/+35
2014-08-01handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov1-57/+97
2014-08-01work on hide avatarsUbitUmarov1-40/+238