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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-13/+38
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)1-4/+0
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)1-24/+1
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-45/+1
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-3/+3
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)1-3/+22
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-4/+4
2011-08-24remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)1-3/+0
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)1-1/+1
2011-08-23Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)1-6/+1
2011-08-22If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)1-1/+1
2011-08-22Add warning log message to say which attachment fails validation in order to ...Justin Clark-Casey (justincc)1-0/+10
2011-08-18refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)1-6/+1
2011-08-18refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)1-9/+2
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-3/+9
2011-08-16get rid of logged warnings about lack of some modules - afaik these never occ...Justin Clark-Casey (justincc)1-10/+0
2011-08-11eliminate redundant ground sitting checks since these are already done in enc...Justin Clark-Casey (justincc)1-4/+1
2011-08-11eliminate the rotation parameter from SP.HandleMoveToTargetUpdate(). This ca...Justin Clark-Casey (justincc)1-5/+4
2011-08-11instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate...Justin Clark-Casey (justincc)1-16/+14
2011-08-11get rid of intermediate local store of body rotation in ScenePresence, this i...Justin Clark-Casey (justincc)1-5/+4
2011-08-11Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...Justin Clark-Casey (justincc)1-0/+6
2011-08-11If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)1-1/+3
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)1-2/+7
2011-08-10Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)1-3/+3
2011-08-09When an NPC is created, stop telling neighbouring regions to expect a child a...Justin Clark-Casey (justincc)1-4/+8
2011-08-06get rid of bogus log messageJustin Clark-Casey (justincc)1-7/+0
2011-08-05remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)1-40/+11
2011-08-04if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)1-5/+4
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)1-7/+19
2011-08-04if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)1-1/+3
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)1-8/+5
2011-08-04only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)1-9/+12
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)1-16/+12
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)1-5/+7
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)1-1/+2
2011-08-04extend npc move test to check a second movementJustin Clark-Casey (justincc)1-1/+1
2011-08-04eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)1-8/+1
2011-08-04Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)1-6/+6
2011-08-04eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)1-3/+4
2011-08-03Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)1-6/+16
2011-08-03remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)1-12/+12
2011-08-03refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)1-35/+11
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)1-2/+5
2011-08-03Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)1-13/+24
2011-08-03Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)1-11/+23
2011-08-03Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)1-15/+38
2011-08-03get autopilot/go here to work immediately.Justin Clark-Casey (justincc)1-3/+7
2011-08-03refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)1-5/+5
2011-08-03refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)1-98/+116
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)1-61/+51