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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2012-01-09Fix HG teleport routingBlueWall1-2/+4
2012-01-09Fix a build breakMelanie1-1/+1
2012-01-09Add the HG case to landing point checksMelanie1-1/+1
2012-01-08Update teleport routing to match AvinationMelanie1-16/+58
2012-01-08Fix teleport routingBlueWall1-0/+17
2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)1-2/+4
2012-01-03commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)1-1/+1
2011-12-22And a typo fixMelanie1-1/+1
2011-12-22Add a few comments, correct a merge artefactMelanie1-1/+6
2011-12-22Harmonizing SP with AvinationMelanie1-41/+55
2011-12-22Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto1-105/+109
2011-12-21Moved an external test into the method that uses those preconditions.Diva Canto1-19/+11
2011-12-20Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)1-4/+1
2011-12-19Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)1-1/+4
2011-12-19Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)1-1/+1
2011-12-16Changed the async approach on close child agents. This may improve crossings ...Diva Canto1-1/+4
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)1-6/+0
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto1-9/+9
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)1-6/+2
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)1-27/+32
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake1-40/+49
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)1-13/+2
2011-12-09remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-4/+0
2011-12-08Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)1-1/+1
2011-12-08minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-2/+0
2011-12-08When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)1-6/+6
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)1-14/+25
2011-12-03Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)1-2/+5
2011-12-03Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)1-0/+4
2011-12-03Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)1-2/+5
2011-12-03Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)1-2/+2
2011-12-03For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)1-23/+23
2011-12-03Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)1-1/+3
2011-12-03Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)1-4/+7
2011-12-02Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)1-14/+11
2011-12-02Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)1-3/+0
2011-11-22Stop an exception being thrown and a teleport/border cross failing if the des...Justin Clark-Casey (justincc)1-13/+13
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-1/+1
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)1-0/+3
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)1-3/+6
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)1-0/+2
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-28/+0
2011-11-11extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)1-12/+19
2011-11-11As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)1-6/+5
2011-11-11remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)1-4/+3
2011-11-11As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)1-226/+167
2011-11-11Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)1-1/+1
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie1-0/+5
2011-11-10Implement nudging support for strafing motionMelanie1-2/+4
2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6