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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2014-12-17Fix recent regression where a race condition meant SP.MakeRootAgent() would s...Justin Clark-Casey (justincc)1-32/+29
2014-11-29Halve the prediction lag for region crossing to improve most flying region cr...Justin Clark-Casey (justincc)1-2/+2
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-20/+24
2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)1-11/+11
2014-11-25Move conditionals which control whether a task is placed in the JobEngine ins...Justin Clark-Casey (justincc)1-43/+25
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)1-4/+6
2014-11-25If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)1-22/+62
2014-11-25Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)1-4/+8
2014-11-25Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)1-1/+1
2014-09-11Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)1-3/+2
2014-09-05For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)1-3/+3
2014-09-03Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)1-1/+2
2014-09-02Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)1-15/+25
2014-08-30As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)1-0/+5
2014-08-30Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)1-1/+1
2014-08-15If a user moves back in sight of a child region before the agent has been clo...Justin Clark-Casey (justincc)1-6/+3
2014-08-15On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)1-32/+43
2014-08-13On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...Justin Clark-Casey (justincc)1-14/+13
2014-08-13Remove redundant origin region lock in SP.CompleteMovement()Justin Clark-Casey (justincc)1-6/+1
2014-08-06refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...Justin Clark-Casey (justincc)1-4/+4
2014-07-29Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...Justin Clark-Casey (justincc)1-2/+19
2014-07-29Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.Justin Clark-Casey (justincc)1-1/+13
2014-07-29Make it possible to change avatar position update, rotation and velocity tole...Justin Clark-Casey (justincc)1-7/+3
2014-07-21Fixed: after a Hypergrid teleport, attachments often either disappear, or app...Oren Hurvitz1-10/+13
2014-07-21Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz1-135/+133
2014-07-04It turns out that child agent management has had a bug for a while: there was...Diva Canto1-1/+3
2014-06-09Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto1-4/+7
2014-06-09Let HG users be gods too, if they have local permission to be so.Diva Canto1-7/+4
2014-05-31varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams1-9/+10
2014-05-30minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)1-2/+2
2014-05-30minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllCl...Justin Clark-Casey (justincc)1-0/+8
2014-05-23If one is sitting on a child with an unset camera-eye and so using one set in...Justin Clark-Casey (justincc)1-3/+7
2014-05-23Add any camera at compensation for sat upon child prims to any existing camer...Justin Clark-Casey (justincc)1-1/+1
2014-05-23Compensate camera-at and camera-eye for child prim rotation when sitting on c...Justin Clark-Casey (justincc)1-0/+12
2014-05-22If the root prim has a camera-at or camera-eye setting and a sat upon child p...Justin Clark-Casey (justincc)1-0/+7
2014-05-22Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ...Justin Clark-Casey (justincc)1-0/+4
2014-05-20minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-3/+0
2014-05-20Fix issue where avatar and script chat could sometimes be heard from anywhere...Justin Clark-Casey (justincc)1-3/+8
2014-05-14On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is curr...Justin Clark-Casey (justincc)1-0/+5
2014-05-14Remove a race where the client's SP.CompleteMovement() thread could attempt t...Justin Clark-Casey (justincc)1-3/+6
2014-04-29minor: convert back some tabs to spaces that got into ScenePresence via recen...Justin Clark-Casey (justincc)1-4/+4
2014-04-29Restore terrain height and flying adjustments that were eliminated from non-m...Justin Clark-Casey (justincc)1-28/+28
2014-04-23Adjust avatar sit positioning on a target to pretty much exactly match that o...Justin Clark-Casey (justincc)1-14/+26
2014-04-23Eliminated many warningsOren Hurvitz1-1/+0
2014-04-21Possible solution for #7120 and #7051lillith_xue1-23/+32
2014-04-09Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz1-6/+67
2014-04-05Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it (th...Justin Clark-Casey (justincc)1-2/+1
2014-04-03Fix sp.AbsolutePosition when agent is sitting on a child prim, which in turns...Justin Clark-Casey (justincc)1-1/+1
2014-04-02Fix problem with floating avatar by passing avatar size informationRobert Adams1-3/+7
2014-04-03Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as part.A...Justin Clark-Casey (justincc)1-2/+0