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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2013-01-31* This adds a bit more to the previous flying roll effect by adding additiona...teravus1-10/+50
2013-01-31* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...Melanie1-0/+81
2013-01-17revert the test, sending again appearance to self inUbitUmarov1-1/+1
2013-01-17*TEST TEST TEST* don't send AvatarAppearance to selfUbitUmarov1-1/+1
2013-01-08Remove now superfluous update of m_lastSizeMelanie1-3/+0
2013-01-08 also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov1-0/+2
2013-01-08Prevent avatar data from being sent during login when it's not valid andMelanie1-2/+5
2013-01-08Revert "Remove sending AvatarData because this also happens on login, where i...Melanie1-1/+9
2013-01-08Remove sending AvatarData because this also happens on login, where it chokesMelanie1-9/+1
2013-01-08 put back position and rot change check before sending releasing plane constrainUbitUmarov1-4/+7
2013-01-08 reduce sampling of camera raycasts to previus valueUbitUmarov1-23/+26
2013-01-08* DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov1-49/+59
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov1-0/+17
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov1-2/+4
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of Cached...teravus1-10/+17
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...teravus1-0/+20
2012-12-17 some clean up/fixUbitUmarov1-47/+46
2012-12-17* TEST * unscripted sitUbitUmarov1-174/+48
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov1-4/+36
2012-12-07 add some default size setting and checksUbitUmarov1-1/+2
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov1-2/+2
2012-12-07 create a new ode character also with the new informationUbitUmarov1-0/+6
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov1-0/+6
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov1-4/+11
2012-12-03*TEST* diferent avatar colliderUbitUmarov1-2/+13
2012-11-20Minor formatting for 0962a35d and a few one-line comments as to why that code...Justin Clark-Casey (justincc)1-8/+7
2012-11-20Fix movetotarget on mega regions.Iain Oliver1-3/+21
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-35/+21
2012-11-04Pipe Throttle Update Event to EventManager, client --> ScenePresence --> Even...teravus1-0/+5
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-1/+1
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie1-0/+6
2012-10-29Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)1-1/+2
2012-10-25Changed "course" to "coarse" in several placesOren Hurvitz1-7/+7
2012-09-07remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov1-1/+3
2012-09-04Make friend notifies and closing child agents async because both canMelanie1-1/+1
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov1-1/+2
2012-09-04formattingSignpostMarv1-6/+6
2012-09-04although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv1-1/+4
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-8/+8
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-03 on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov1-0/+7
2012-07-30Correct StandUp position and rotationMelanie1-1/+3