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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2011-10-17refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)1-5/+6
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)1-3/+4
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)1-1/+1
2011-10-12remove some mono compiler warningsJustin Clark-Casey (justincc)1-7/+0
2011-10-07Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)1-1/+1
2011-10-06Fixed line endings from previous commitDan Lake1-47/+47
2011-10-06Refactored "known child region" in ScenePresence. There were 4 differentDan Lake1-67/+67
2011-10-06Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake1-11/+10
2011-10-06Refactor ScenePresence so gets and sets are through properties. Added private...Dan Lake1-287/+288
2011-10-06Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)1-29/+3
2011-10-01Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)1-1/+1
2011-09-21Commented out new debug statements in ScenePresenceDan Lake1-5/+5
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)1-1/+10
2011-09-21Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)1-8/+0
2011-09-21get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-09-21When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)1-2/+21
2011-09-20Make debug statements in ScenePresence consistent and add a few moreDan Lake1-10/+14
2011-09-17On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)1-0/+4
2011-09-16Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)1-0/+10
2011-09-16minor: I was wrong about OffsetPosition - sometimes it genuinely does return ...Justin Clark-Casey (justincc)1-0/+4
2011-09-16Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...Justin Clark-Casey (justincc)1-3/+14
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)1-1/+2
2011-09-12eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)1-8/+6
2011-09-12remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)1-23/+2
2011-09-12stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)1-4/+4
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)1-0/+4
2011-09-10lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)1-20/+24
2011-09-10Add extra log information when attachments fail validationJustin Clark-Casey (justincc)1-1/+9
2011-09-05Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)1-9/+7
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)1-3/+0
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)1-13/+1
2011-08-31refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)1-16/+2
2011-08-31get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)1-35/+15
2011-08-31remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)1-1/+1
2011-08-31minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)1-1/+2
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-13/+38
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)1-4/+0
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)1-24/+1
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)1-45/+1
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-3/+3
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)1-3/+22
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-4/+4
2011-08-24remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)1-3/+0
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)1-1/+1
2011-08-23Remove pointless contains check in ScenePresence.RemoveAttachment()Justin Clark-Casey (justincc)1-6/+1
2011-08-22If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)1-1/+1
2011-08-22Add warning log message to say which attachment fails validation in order to ...Justin Clark-Casey (justincc)1-0/+10
2011-08-18refactor: fold CreateSceneViewer() back into ScenePresence constructorJustin Clark-Casey (justincc)1-6/+1
2011-08-18refactor: Fold 3 ScenePresence() constructors into one since only one is called.Justin Clark-Casey (justincc)1-9/+2
2011-08-18Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)1-3/+9