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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2010-08-13refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵Justin Clark-Casey (justincc)1-1/+1
same name
2010-08-10Removed abstract SetText method from EntityBase to make cleaner API.Mikko Pallari1-5/+0
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-06Correct some script constants.Melanie1-1/+1
2010-08-05Addresses http://opensimulator.org/mantis/view.php?id=4919Diva Canto1-1/+6
2010-07-11Add scripted controllers into agent intersim messagingMelanie Thielker1-0/+33
2010-07-11Remove localID from script controls data. It won't transfer to anotherMelanie1-3/+1
region anyway
2010-06-13Fixes attachments coming back upon being detached in neighbouring regions ↵Diva Canto1-0/+1
and crossing.
2010-06-12Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie1-19/+1
we used to send before slimupdates and explicitly send it
2010-06-08Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake1-51/+5
list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-05-28remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)1-9/+0
code calls SceneViewer.QueuePartForUpdate() directly
2010-05-23Remove an unneeded conditionalMelanie1-2/+1
2010-05-21Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)1-3/+2
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!
2010-05-21* Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman1-116/+2
Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown1-14/+15
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-05-05Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker1-4/+1
proper field in AgentCircuitData instead
2010-05-05Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker1-0/+1
carried along
2010-05-05Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker1-0/+6
is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
2010-04-13Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams1-0/+1
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-29/+29
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-13/+7
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-13add a null check in ScenePresence constructordahlia1-1/+2
2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)1-6/+6
AttachmentsModule
2010-03-09Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie1-9/+19
to use that stored value.
2010-03-05* Fixed an order of operations bug in CheckForSignificantMovement() that was ↵John Hurliman1-5/+3
causing a flood of child updates to neighbors on login * Removed an unnecessary call to the presence service
2010-03-03* Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵John Hurliman1-1/+6
an explanation of what it does
2010-03-03Removing the sLLVector3 dinosaurJohn Hurliman1-3/+3
2010-03-03* Fixed bad start position clamping in MakeRootAgent()John Hurliman1-33/+7
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-1/+5
this needs more testing, but everything is there.
2010-02-15Formatting cleanup.Jeff Ames1-4/+4
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14Revolution is on the roll again! :)Revolution1-6/+83
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)1-0/+2
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)1-1/+8
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)1-3/+2
2010-02-04refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)1-15/+11
code. No functional changes
2010-02-03minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)1-3/+1
2010-02-03minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)1-2/+1
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)1-2/+1
2010-01-26Replace dome tabs with spacesMelanie1-3/+3
2010-01-24Fixes Region Crossings on a prim.Revolution1-1/+9
2010-01-21add a target position to agent updates to ScenePresence to support ↵unknown1-1/+7
alternative client protocols
2010-01-21Fixes llSetDamage. Patch from RevolutionRevolution1-7/+5
2010-01-16Finished moving object crossings into EntityTransferModuleDiva Canto1-30/+0
2010-01-16Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto1-0/+4
2010-01-15Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto1-2/+2
objects too.
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-7/+18
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2010-01-13* Removed debug messages.Diva Canto1-2/+0
* Everything works! (everything that was tested; lots of things to test)
2010-01-12Fixed more appearance woes that showed up using remote connectors. ↵Diva Canto1-3/+3
Appearance is now being passed with AgentCircuitData, as it should be.
2010-01-11Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto1-0/+4
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+0