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path: root/OpenSim/Region/Framework/Scenes/ScenePresence.cs (unfollow)
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2011-05-06remove further mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-05-04Put the previous state back in the attachments in case the agent transfer fails.Diva Canto1-1/+14
2011-05-04use getters instead of member variables in velocity network filter code and ↵dahlia1-6/+8
add some more descriptive comments.
2011-05-03adjust terse avatar update filtering to send updates when distance traveled ↵dahlia1-3/+17
does not match expected distance, rather than at a fixed time period. this should smooth avatar motion somewhat when moving in a straight line and velocity is constant.
2011-04-30Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto1-1/+1
2011-04-29Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto1-9/+32
2011-04-29Remove the scripts of the attachments in the departing region and recreate ↵Diva Canto1-0/+2
them if fail.
2011-04-29Minor correction to yesterday's changes. Make normal prim crossing (no ↵Diva Canto1-0/+3
attach) work well again.
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto1-97/+27
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-26network traffic reduction - decrease update frequency for moving avatars ↵dahlia1-10/+24
when velocity is unchanged
2011-04-25Fixed the transmission of throttles from root agent to childMic Bowman1-18/+15
agents. Child throttles are based on the number of child agents known to the root and at least 1/4 of the throttle given to the root.
2011-02-25change some log messages from info to debugJustin Clark-Casey (justincc)1-1/+1
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman1-5/+19
child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
2011-02-18extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)1-1/+3
EntityTransferModule. Not yet enabled.
2011-02-18minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)1-2/+13
2011-02-18Stop the avatar sometimes pausing for more than a second on the border when ↵Justin Clark-Casey (justincc)1-0/+7
region crossing. This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit. If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update() until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-13Revert "Fix unsitting of avatar on linked sets"BlueWall1-1/+1
This reverts commit b492f1ce99d27bcf29eb5805564c8778aa4df748.
2011-02-12Fix unsitting of avatar on linked setsBlueWall1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie1-11/+38
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie1-0/+11
2011-01-17Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto1-8/+0
because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-01-18Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)1-3/+3
Didn't touch the appearance related stuff.
2011-01-17Revert "DEBUG DEBUG DEBUG"Diva Canto1-4/+0
This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
2011-01-17DEBUG DEBUG DEBUGDiva Canto1-0/+4
2011-01-04Note to self: try to make only 3 things at the same time.Diva Canto1-1/+1
2011-01-04Guard against null Animator.Diva Canto1-1/+2
2010-12-19Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto1-2/+2
mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
2010-12-14Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto1-1/+4
time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
2010-12-14Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto1-0/+1
may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
2010-12-14Null checking ParentGroup is not needed. It can't be null.Melanie1-4/+2
2010-12-13This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto1-2/+5
in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
2010-12-12Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck1-2/+6
not a sit target defined. This fixes Mantis #4692.
2010-12-11Fixes the nudge movements!Diva Canto1-27/+0
2010-12-10Revert "Another stab at mantis #5256"Diva Canto1-12/+6
This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
2010-12-10Another stab at mantis #5256Diva Canto1-6/+12
2010-12-05Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto1-1/+1
Changed the stored region names of HG regions. Increased the size of regionName in DB.
2010-12-03Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman1-16/+30
and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
2010-11-27llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin1-2/+27
2010-11-27Reformat an overzealous comment. Remove end of line marks and reference to theMelanie1-21/+24
Mantis solved, as that isn't needed to understand the code. Reformat the comment for 80 col screens.
2010-11-27Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman1-114/+117
into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
2010-11-16Prevent leftover attachments from clogging up the pipesMelanie1-1/+4
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-0/+20
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-11-08Formatting cleanup.Jeff Ames1-1/+1
2010-11-03Actually calculate the height before setting it, this isn't done automaticallyMelanie1-1/+7
on incoming transfers in all cases.
2010-11-03Trying to prevent a wrong physical actor sizeMelanie1-0/+3
2010-11-02Fix avatar height managementMelanie1-24/+11
2010-11-02Fix sitting and standing upMelanie1-5/+14
2010-10-30Move physics actor creation to after SetHeight to try and preventMelanie1-11/+11
bowlegginess. Didn't work but is better this way anyway.
2010-10-29tweak a few more scene presence logging messages for consistencyJustin Clark-Casey (justincc)1-3/+3