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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs (unfollow)
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2011-01-24Fix script data not being reset as it should beMelanie1-0/+4
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-01-14Fix slam bits being lost when editing perms in prim inventoryMelanie1-1/+0
2011-01-12Fix direct item give permissionsMelanie1-6/+16
2011-01-12Partial permissions fix for boxed items.Melanie1-0/+7
2011-01-12Fix god mode perms adjustmentMelanie1-0/+2
2010-12-24One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto1-68/+68
so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
2010-12-21What is the point of using different types to express the same damn thing?Melanie1-1/+1
2010-12-21Another good catch. Update file name serial.Melanie1-0/+1
2010-12-21Added a missed return. Thanks diva!Melanie1-0/+1
2010-12-21Fix up merge artifactsMelanie1-10/+1
2010-12-21Make prim inventories a bit more saneMelanie1-41/+33
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-19/+21
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe ↵John Hurliman1-4/+1
MapAndArray collection
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+28
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12Formatting cleanup.Jeff Ames1-1/+1
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)1-0/+3
then adjust the inventory items to point to the new uuid as well
2010-09-03Fix an issue with rezzing scripted objects.Melanie Thielker1-2/+2
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+1
2010-08-26Improve consistency of locking for SOG.m_parts in order to avoid race ↵Justin Clark-Casey (justincc)1-1/+4
conditions in linking and unlinking
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)1-2/+64
SceneObjectPartInventory
2010-07-20Restore lines that have been removed due to previous merge conflict.Diva Canto1-2/+6
2010-07-20Remove a merge artefactMelanie1-4/+0
2010-07-20Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker1-5/+5
escalation on items contained in prims using a hacked viewer
2010-07-20Relaxed the ultra-conservative lock on m_items. Needs testing under linux ↵Diva Canto1-219/+188
and stress.
2010-07-19Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ↵Diva Canto1-1/+0
indicate that this is what causes deadlock. More tests needed.
2010-07-19re-add the sleep lost in the revert.Melanie1-0/+2
2010-07-19Revert "Thank you, Snoopy, for a patch to reduce sim script startup CPU usage"Melanie1-12/+10
This reverts commit c404c5fb5405eac24cc8b7cd402eb8d8fb0ff0cf.
2010-07-13Revamp the permissions propagation. This MAY mess up. Please test.Melanie1-1/+0
Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
2010-06-29Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)1-31/+8
they aren't fatal to operations" This reverts commit 94cb6fc916e1bd039f2b59214e68a0b3c4847445.
2010-06-29stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)1-8/+31
aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
2010-06-23Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie1-10/+12
2010-06-12Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie1-1/+1
2010-05-03Fix a bug in owner change notificationMelanie1-1/+3
2010-05-03Defer sending of CHANGED_OWNER to make it work on rezzed objects andMelanie1-3/+4
attachments in addition to objects sold in place
2010-04-27Fix build break.Melanie1-17/+17
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-18/+25
2010-04-19Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)1-10/+0
owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19Make script asset fetches synchronous. Script instantiation synchronizationMelanie1-28/+24
will not work if the instance is not created when the method returns.
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-1/+24
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-04-05Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)1-1/+9
If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-03-04move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)1-1/+0
modules can use it
2010-02-15Formatting cleanup.Jeff Ames1-3/+3
2010-02-03minor: remove a couple of mono warningsJustin Clark-Casey (justincc)1-2/+0
2010-01-29improve locking of m_items in SceneObjectPartInventoryJustin Clark-Casey (justincc)1-85/+133