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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* refactor: Change control structures in SOP.StoreUndoState() to reduce nesting.Justin Clark-Casey (justincc)2012-09-261-45/+43
* Make it possible to rescale SOGs when they are not in a scene.Justin Clark-Casey (justincc)2012-09-261-8/+12
* Enforce existing 5 action hardcoded undo limit.Justin Clark-Casey (justincc)2012-09-261-26/+33
* Add basic undo/redo regression tests.Justin Clark-Casey (justincc)2012-09-261-6/+6
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-241-0/+21
* refactoring out SetFaceColorSignpostMarv2012-08-201-52/+15
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-21/+26
* single operation for PRIM_COLORSignpostMarv2012-08-201-0/+49
* fix typoSignpostMarv2012-08-201-1/+1
* fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-171-1/+2
* implementedSignpostMarv2012-08-171-0/+50
* Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-151-7/+6
* ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv2012-08-031-1/+1
* Many explanitory comments added to the link and delink code inRobert Adams2012-07-111-8/+20
* refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() ...Justin Clark-Casey (justincc)2012-07-101-0/+6
* Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"Justin Clark-Casey (justincc)2012-07-101-6/+1
* refactor: Add SOP.IsSitTargetOccupied to improve readabilityJustin Clark-Casey (justincc)2012-07-101-1/+6
* Move common code to detect whether a part has a valid sit target into a SOP p...Justin Clark-Casey (justincc)2012-07-101-0/+15
* Fix recent SOP.GetSittingAvatars() to return null if there are no sitting ava...Justin Clark-Casey (justincc)2012-07-101-2/+12
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-091-7/+91
* refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ...Justin Clark-Casey (justincc)2012-06-201-2/+3
* minor: If logging because mesh/sculpt data isn't present for an object, log o...Justin Clark-Casey (justincc)2012-06-201-1/+1
* Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment p...Justin Clark-Casey (justincc)2012-06-141-2/+3
* Fix collision filtering. The filter should be checked on the receiving part!Melanie2012-05-291-9/+9
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-151-501/+184
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| * Guard against null root part on SQLite. This really needs to be fixed so SQLiteMelanie2012-05-151-1/+1
| * Try to fix sqlite breakageMelanie2012-05-151-0/+3
| * Port Avination's collision fixes to core.Melanie2012-05-151-501/+181
* | Fix issue where loading OARs could sometimes result in link numbers being reo...Justin Clark-Casey (justincc)2012-05-151-1/+12
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* Remove physics actor related race conditions in SetVehicleFlags() and SetPhys...Justin Clark-Casey (justincc)2012-05-091-7/+9
* Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)2012-04-221-3/+6
* Add regression test for prim status when root prim in a new linkset is non-ph...Justin Clark-Casey (justincc)2012-04-211-1/+1
* Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)2012-04-211-3/+6
* Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-071-2/+0
* Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-2/+0
* refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
* Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)2012-04-061-3/+13
* remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-031-57/+74
* Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-91/+116
* Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
* Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen2012-02-191-3/+3
* In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)2012-02-151-0/+3
* Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)2012-02-071-5/+1
* Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake2012-02-031-4/+7
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-011-55/+48
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| * Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)2012-01-281-4/+12
| * Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman2012-01-131-39/+30
| * HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto2012-01-121-2/+2
| * Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4