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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Add localID to physical object creation functions.Mic Bowman2011-06-151-2/+2
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* minor: Add some commented out destructor logging messages for potential ↵Justin Clark-Casey (justincc)2011-06-101-0/+7
| | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
* Add PayPrice to serialization format Xml2Melanie2011-05-251-5/+4
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* First pass at moving object property requests into a queue similarMic Bowman2011-04-131-9/+1
| | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
* Adjust the quanterions used in the rez coalsced object tests to get sensible ↵Justin Clark-Casey (justincc)2011-04-131-1/+8
| | | | | | bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence.
* Set filter to send proper rotations for root partBlueWall2011-02-131-1/+1
| | | | | | | This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.
* Send object date to viewer in microseconds (Fixes mantis bug #3990)Kevin Cozens2011-02-041-1/+2
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* Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck2010-12-121-7/+0
| | | | not a sit target defined. This fixes Mantis #4692.
* Added some comments. Better than listening to the boring speaker...Diva Canto2010-12-011-1/+4
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* Let CHANGED_SHAPE trigger. This fixes Mantis #1844.Marck2010-11-221-15/+2
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* Added creator info across the board -- TaskInventoryItems and InventoryItems ↵Diva Canto2010-11-211-1/+6
| | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255).
* Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-211-0/+51
| | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
* Fix playing sound from HUDsMelanie2010-11-051-0/+1
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* Deleted all [XmlIgnore] from SOP, since those are meaningless now.Diva Canto2010-10-171-55/+55
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* .NET automagical serialization of SOPs replaced by manual serialization ↵Diva Canto2010-10-171-9/+6
| | | | across the board.
* Change the part for sound playback to be the root part / object UUID insteadMelanie2010-10-101-8/+8
| | | | of the child prim because using the child prim plain doesn't work.
* Formatting cleanup.Jeff Ames2010-10-041-1/+1
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* Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-251-2/+2
| | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
* JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-1/+2
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* Formatting cleanup.Jeff Ames2010-09-121-11/+11
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* If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-2/+8
| | | | then adjust the inventory items to point to the new uuid as well
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-14/+2
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-6/+6
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* File wants to be committedDiva Canto2010-08-111-2/+2
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* Changing prim color generates event CHANGED_COLOR.Marck2010-08-101-0/+2
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-4/+18
| | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
* Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)2010-08-101-15/+25
| | | | | | | | rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
* minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2010-08-071-0/+4
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* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-2/+38
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| * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+6
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| * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-14/+1
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| * Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2010-07-281-1/+18
| | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
| * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-1/+2
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| * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-1/+2
| | | | | | | | Untested
| * Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-261-1/+21
| | | | | | | | This is currently persisting media as an OSDArray serialized to LLSD XML.
| * start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-1/+6
| | | | | | | | not yet persisted or sent in the update
* | Correct some script constants.Melanie2010-08-061-3/+4
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* | Prevent setting the hovertext from firing changed_colorMelanie2010-08-051-1/+0
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* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-0/+3
| | | | escalation on items contained in prims using a hacked viewer
* Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+4
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* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+3
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* Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
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* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | for each prim coming into view.
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+8
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* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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* * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-13/+23
| | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-9/+10
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-50/+32
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.