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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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| * Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-071-2/+0
| * Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-2/+0
| * refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)2012-04-061-10/+1
| * Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)2012-04-061-3/+13
| * remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-031-57/+74
* | minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit...UbitUmarov2012-04-041-35/+31
* | remove more merge artefactsUbitUmarov2012-04-041-10/+3
* | reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This funct...UbitUmarov2012-04-041-1/+1
* | Fix the last merge artefactsMelanie2012-04-031-4/+5
* | Fix more merge artefactsMelanie2012-04-031-3/+3
* | Remove duplicate implementation of Material { get; set; }Melanie2012-04-031-14/+0
* | Fix merge artefactsMelanie2012-04-031-1/+1
* | Merge branch 'master' into careminsterMelanie2012-04-031-54/+98
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| * Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-91/+116
* | fix a bad reset of shapetype on pbshape change, added missing checksculpload...UbitUmarov2012-03-211-7/+10
* | Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-211-17/+26
* | Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-211-0/+2
* | Merge branch 'ubitwork'Melanie2012-03-201-6/+27
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| * | add some more notifications about changes on physical parameters ( still inc...UbitUmarov2012-03-201-10/+9
* | | Cover the case where prims are loaded and ParentGroup is not yet setMelanie2012-03-201-5/+10
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* | Cause prims to be saved if extra physics parameters are changedMelanie2012-03-201-0/+5
* | some more work on costsUbitUmarov2012-03-161-0/+62
* | added ObjectPhysicsProperties http event message to send viewer that data. F...UbitUmarov2012-03-151-1/+1
* | bug fixs, added a default physics shape estimator based on being a mesh or no...UbitUmarov2012-03-141-13/+71
* | let PhysicsShapeType none remove physics remove physics on child parts **UnT...UbitUmarov2012-03-131-10/+38
* | initial suport for ExtraPhysical parts parameters. Reading from llclientView ...UbitUmarov2012-03-131-14/+100
* | Refactor, move OjectChangeData into it's own file and renameMelanie2012-03-131-2/+2
* | allocate UndoRedoStore only on demandUbitUmarov2012-03-121-10/+17
* | Physical phantoms testable with chOde. Volume detection was changed and also...UbitUmarov2012-03-111-138/+145
* | Changed undo redo internals. moved exec code to UndoState.cs from sop that n...UbitUmarov2012-03-111-133/+22
* | BIG MESS. changed Iclient interface so only one event is used to inform scene...UbitUmarov2012-03-101-4/+43
* | Merge branch 'ubitwork'Melanie2012-03-091-2/+2
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| * | more changes in undo/redo. Basicly moved control to llclientview.cs. later w...UbitUmarov2012-03-091-2/+2
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-081-45/+27
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| * | changes on undo/redo (untested/incomplete). Think we may consider moving thi...UbitUmarov2012-03-071-45/+27
* | | Merge branch 'master' into careminsterMelanie2012-03-071-2/+0
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| * Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
* | Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie2012-03-061-4/+3
* | make copied parts have diferent LocalIds than original. More building control...UbitUmarov2012-03-061-2/+3
* | Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie2012-02-271-3/+5
* | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-261-3/+11
* | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-261-3/+3
* | Fix an infinite recursion caused by checking the wrong values forMelanie2012-02-261-24/+27
* | Merge branch 'ubitwork'Melanie2012-02-261-12/+81
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| * | changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...UbitUmarov2012-02-251-12/+81
* | | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-261-0/+3
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* | Also preserve angular velocity on crossing.Melanie2012-02-211-0/+3
* | Make vehicles retain velocity when crossing between regions.Melanie2012-02-201-0/+4
* | Merge branch 'ubitwork'Melanie2012-02-191-0/+13
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| * | Vehicle XML serialization more complete. Inactived by coments in SceneObjectS...UbitUmarov2012-02-191-0/+13