index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
/
SceneObjectPart.cs
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
compiler warnings revealed that public PlaySoundSlavePrims properties were ch...
Justin Clark-Casey (justincc)
2010-03-03
1
-2
/
+2
*
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
Justin Clark-Casey (justincc)
2010-03-03
1
-12
/
+39
*
Formatting cleanup.
Jeff Ames
2010-02-15
1
-1
/
+1
*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-28
/
+312
*
minor: one method doc
Justin Clark-Casey (justincc)
2010-02-04
1
-3
/
+7
*
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2010-02-03
1
-3
/
+3
|
\
|
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2010-02-03
1
-0
/
+5
|
|
\
|
*
|
allow terrain collision events after regular collision check
radams1
2010-02-03
1
-3
/
+3
*
|
|
add an IsRoot property to sop
Justin Clark-Casey (justincc)
2010-02-03
1
-0
/
+9
|
|
/
|
/
|
*
|
minor: add method doc to sop.SetScriptEvents()
Justin Clark-Casey (justincc)
2010-02-02
1
-0
/
+5
|
/
*
minor: rename GetScriptPrimType() to GetPrimType()
Justin Clark-Casey (justincc)
2010-02-01
1
-2
/
+2
*
move hollow sphere faces bug back up to LSL_Api.cs
Justin Clark-Casey (justincc)
2010-02-01
1
-1
/
+1
*
remove now duplicated shape code from LSL_Api.cs
Justin Clark-Casey (justincc)
2010-02-01
1
-4
/
+4
*
Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...
Justin Clark-Casey (justincc)
2010-02-01
1
-0
/
+192
*
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
2010-01-25
1
-1
/
+11
*
Whitespace cleanup
Melanie
2010-01-11
1
-17
/
+17
*
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Revolution
2010-01-11
1
-0
/
+17
*
Clean CRs from previous patch
Melanie
2010-01-10
1
-67
/
+67
*
Adds land collision events.
Revolution
2010-01-10
1
-10
/
+128
*
Fixes prim to prim collision.
Revolution
2010-01-09
1
-3
/
+3
*
Fixes the Collision errors and adds more to llGetStatus
Revolution
2010-01-07
1
-45
/
+74
*
Formatting cleanup. Add copyright headers.
Jeff Ames
2010-01-04
1
-21
/
+21
*
Readds llCollisionFilter and adds llPassCollision.
Revolution
2009-12-31
1
-62
/
+265
*
This patch caused serialization errors and needs to be reexamined
Melanie
2009-12-31
1
-271
/
+63
*
[PATCH] Adds llCollisionFilter
Melanie
2009-12-31
1
-63
/
+271
*
Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
1
-0
/
+12
*
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
2009-11-26
1
-5
/
+0
*
* Fixes the second of two terse update issues. Physical objects should react ...
Teravus Ovares (Dan Olivares)
2009-11-21
1
-0
/
+1
*
* Fixes one of two terse update issues. There's still one left, but this one...
Teravus Ovares (Dan Olivares)
2009-11-21
1
-0
/
+3
*
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...
John Hurliman
2009-11-09
1
-3
/
+1
*
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
John Hurliman
2009-11-04
1
-1
/
+1
*
Fixing race conditions in the SceneObjectPart properties
John Hurliman
2009-11-02
1
-56
/
+53
*
Removing duplicate SceneObjectPart.RotationalVelocity property
John Hurliman
2009-11-02
1
-13
/
+7
*
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2009-10-29
1
-1
/
+1
*
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
1
-3
/
+2
*
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
2009-10-28
1
-7
/
+8
*
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
2009-10-28
1
-1
/
+1
*
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2009-10-28
1
-1
/
+5
*
Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
2009-10-27
1
-1
/
+1
*
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
1
-23
/
+23
*
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2009-10-26
1
-10
/
+34
*
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
1
-55
/
+54
*
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-61
/
+60
*
Merge branch 'master' into vehicles
Melanie
2009-10-22
1
-17
/
+9
|
\
|
*
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
1
-3
/
+3
|
*
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
2009-10-15
1
-4
/
+4
|
*
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
2009-10-15
1
-11
/
+1
*
|
Merge branch 'master' into vehicles
Melanie
2009-10-05
1
-3
/
+4
|
\
\
|
|
/
|
*
disable physics actors for flexible prims
dahlia
2009-10-04
1
-3
/
+4
*
|
Merge branch 'master' into vehicles
Melanie
2009-10-01
1
-13
/
+12
|
\
\
|
|
/
[prev]
[next]