Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fire CHANGED_MEDIA event if a media texture is set or cleared | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -1/+2 |
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* | implement llSetPrimMediaParams() | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -1/+2 |
| | | | | Untested | ||||
* | Implement media texture persistence over server restarts for sqlite | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -1/+21 |
| | | | | This is currently persisting media as an OSDArray serialized to LLSD XML. | ||||
* | start storing a mediaurl on the scene object part | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -1/+6 |
| | | | | not yet persisted or sent in the update | ||||
* | Fix a few permissions vulnerability. Owners could cause permissions | Melanie Thielker | 2010-07-20 | 1 | -0/+3 |
| | | | | escalation on items contained in prims using a hacked viewer | ||||
* | Add scripted controllers into agent intersim messaging | Melanie Thielker | 2010-07-11 | 1 | -0/+4 |
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* | Make taken items go back to the folder they came from | Melanie Thielker | 2010-07-10 | 1 | -0/+3 |
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* | Hunting for the problem in #4777 | Diva Canto | 2010-06-19 | 1 | -0/+4 |
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* | Change the handling of CreateSelected. Only send it on real creation, not | Melanie Thielker | 2010-06-01 | 1 | -1/+2 |
| | | | | for each prim coming into view. | ||||
* | Fix create selection getting overwritten by multiple updates for the same prim. | Melanie Thielker | 2010-05-31 | 1 | -1/+8 |
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* | Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -2/+5 |
| | | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly | ||||
* | Change the way alpha is interpreted on prim text. Manris #4723 | Melanie | 2010-05-24 | 1 | -1/+1 |
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* | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 2010-05-12 | 1 | -13/+23 |
| | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates | ||||
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 2010-03-19 | 1 | -1/+1 |
| | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | ||||
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵ | Dan Lake | 2010-03-19 | 1 | -9/+10 |
| | | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). | ||||
* | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 2010-03-17 | 1 | -50/+32 |
| | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | ||||
* | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 2010-03-12 | 1 | -0/+1 |
| | | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | ||||
* | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 1 | -1/+1 |
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* | - implementing server 1.38 functions | unknown | 2010-03-06 | 1 | -0/+5 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -2/+2 |
| | | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. | ||||
* | refactor: push sog.SendPartFullUpdate() down into sop where it better belongs | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -12/+39 |
| | | | | no functional changes | ||||
* | Formatting cleanup. | Jeff Ames | 2010-02-15 | 1 | -1/+1 |
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* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 1 | -28/+312 |
| | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | minor: one method doc | Justin Clark-Casey (justincc) | 2010-02-04 | 1 | -3/+7 |
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* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -3/+3 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-02-03 | 1 | -0/+5 |
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| * | | allow terrain collision events after regular collision check | radams1 | 2010-02-03 | 1 | -3/+3 |
| | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | | | add an IsRoot property to sop | Justin Clark-Casey (justincc) | 2010-02-03 | 1 | -0/+9 |
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* | | minor: add method doc to sop.SetScriptEvents() | Justin Clark-Casey (justincc) | 2010-02-02 | 1 | -0/+5 |
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* | minor: rename GetScriptPrimType() to GetPrimType() | Justin Clark-Casey (justincc) | 2010-02-01 | 1 | -2/+2 |
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* | move hollow sphere faces bug back up to LSL_Api.cs | Justin Clark-Casey (justincc) | 2010-02-01 | 1 | -1/+1 |
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* | remove now duplicated shape code from LSL_Api.cs | Justin Clark-Casey (justincc) | 2010-02-01 | 1 | -4/+4 |
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* | Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵ | Justin Clark-Casey (justincc) | 2010-02-01 | 1 | -0/+192 |
| | | | | callers can use it | ||||
* | Fix a problem where llDie() calls were sometimes leaving dead objects behind. | Justin Clark-Casey (justincc) | 2010-01-25 | 1 | -1/+11 |
| | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update. | ||||
* | Whitespace cleanup | Melanie | 2010-01-11 | 1 | -17/+17 |
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* | Adds llRotTarget and the events at_rot_target and not_at_rot_target. | Revolution | 2010-01-11 | 1 | -0/+17 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Clean CRs from previous patch | Melanie | 2010-01-10 | 1 | -67/+67 |
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* | Adds land collision events. | Revolution | 2010-01-10 | 1 | -10/+128 |
| | | | | | | CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Fixes prim to prim collision. | Revolution | 2010-01-09 | 1 | -3/+3 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Fixes the Collision errors and adds more to llGetStatus | Revolution | 2010-01-07 | 1 | -45/+74 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -21/+21 |
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* | Readds llCollisionFilter and adds llPassCollision. | Revolution | 2009-12-31 | 1 | -62/+265 |
| | | | | | | Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | This patch caused serialization errors and needs to be reexamined | Melanie | 2009-12-31 | 1 | -271/+63 |
| | | | | | | Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0. | ||||
* | [PATCH] Adds llCollisionFilter | Melanie | 2009-12-31 | 1 | -63/+271 |
| | | | | Thank you, Revolution. Applied with minor changes. | ||||
* | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -0/+12 |
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* | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 2009-11-26 | 1 | -5/+0 |
| | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | ||||
* | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+1 |
| | | | | normally again. | ||||
* | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+3 |
| | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | ||||
* | * Removing the redundant SendPrimitiveTerseData.State field, it duplicates ↵ | John Hurliman | 2009-11-09 | 1 | -3/+1 |
| | | | | | | AttachPoint * LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces) | ||||
* | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 |
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