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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Scenes
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SceneObjectPart.cs
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2010-02-03
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allow terrain collision events after regular collision check
radams1
2010-02-03
1
-3
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+3
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add an IsRoot property to sop
Justin Clark-Casey (justincc)
2010-02-03
1
-0
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+9
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minor: add method doc to sop.SetScriptEvents()
Justin Clark-Casey (justincc)
2010-02-02
1
-0
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+5
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minor: rename GetScriptPrimType() to GetPrimType()
Justin Clark-Casey (justincc)
2010-02-01
1
-2
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+2
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move hollow sphere faces bug back up to LSL_Api.cs
Justin Clark-Casey (justincc)
2010-02-01
1
-1
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+1
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remove now duplicated shape code from LSL_Api.cs
Justin Clark-Casey (justincc)
2010-02-01
1
-4
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+4
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Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...
Justin Clark-Casey (justincc)
2010-02-01
1
-0
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+192
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
2010-01-25
1
-1
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+11
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Whitespace cleanup
Melanie
2010-01-11
1
-17
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+17
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Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Revolution
2010-01-11
1
-0
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+17
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Clean CRs from previous patch
Melanie
2010-01-10
1
-67
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+67
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Adds land collision events.
Revolution
2010-01-10
1
-10
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+128
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Fixes prim to prim collision.
Revolution
2010-01-09
1
-3
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+3
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Fixes the Collision errors and adds more to llGetStatus
Revolution
2010-01-07
1
-45
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+74
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Formatting cleanup. Add copyright headers.
Jeff Ames
2010-01-04
1
-21
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+21
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Readds llCollisionFilter and adds llPassCollision.
Revolution
2009-12-31
1
-62
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+265
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This patch caused serialization errors and needs to be reexamined
Melanie
2009-12-31
1
-271
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+63
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[PATCH] Adds llCollisionFilter
Melanie
2009-12-31
1
-63
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+271
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Glue code for a couple of new LSL function implementations
Melanie
2009-12-22
1
-0
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+12
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Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
2009-11-26
1
-5
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+0
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* Fixes the second of two terse update issues. Physical objects should react ...
Teravus Ovares (Dan Olivares)
2009-11-21
1
-0
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+1
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* Fixes one of two terse update issues. There's still one left, but this one...
Teravus Ovares (Dan Olivares)
2009-11-21
1
-0
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+3
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* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...
John Hurliman
2009-11-09
1
-3
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+1
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Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
John Hurliman
2009-11-04
1
-1
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+1
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Fixing race conditions in the SceneObjectPart properties
John Hurliman
2009-11-02
1
-56
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+53
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Removing duplicate SceneObjectPart.RotationalVelocity property
John Hurliman
2009-11-02
1
-13
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+7
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* Log progress messages when loading OAR files with a lot of assets
John Hurliman
2009-10-29
1
-1
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+1
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Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
1
-3
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+2
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* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
2009-10-28
1
-7
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+8
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* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
2009-10-28
1
-1
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+1
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Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2009-10-28
1
-1
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+5
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Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
2009-10-27
1
-1
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+1
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Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
1
-23
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+23
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* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2009-10-26
1
-10
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+34
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Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
1
-55
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+54
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Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-61
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+60
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Merge branch 'master' into vehicles
Melanie
2009-10-22
1
-17
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+9
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* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
1
-3
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+3
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Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
2009-10-15
1
-4
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+4
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* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
2009-10-15
1
-11
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+1
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Merge branch 'master' into vehicles
Melanie
2009-10-05
1
-3
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+4
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disable physics actors for flexible prims
dahlia
2009-10-04
1
-3
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+4
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Merge branch 'master' into vehicles
Melanie
2009-10-01
1
-13
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+12
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Formatting cleanup.
Jeff Ames
2009-10-01
1
-3
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+3
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Formatting cleanup.
Jeff Ames
2009-10-01
1
-9
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+9
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This fix addresses the problem where phantom objects do not
Alan M Webb
2009-09-29
1
-1
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+1
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Add copyright header. Formatting cleanup.
Jeff Ames
2009-09-29
1
-1
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+1
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And another merge issue
Kitto Flora
2009-09-30
1
-0
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+1
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And another
Kitto Flora
2009-09-30
1
-1
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+1
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