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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* Formatting cleanup.Jeff Ames2010-10-041-1/+1
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* Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-251-2/+2
| | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
* JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root2010-09-161-1/+2
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* Formatting cleanup.Jeff Ames2010-09-121-11/+11
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* If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-071-2/+8
| | | | then adjust the inventory items to point to the new uuid as well
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-261-14/+2
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-6/+6
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* File wants to be committedDiva Canto2010-08-111-2/+2
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* Changing prim color generates event CHANGED_COLOR.Marck2010-08-101-0/+2
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)2010-08-101-4/+18
| | | | | | every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
* Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)2010-08-101-15/+25
| | | | | | | | rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
* minor: a few miscellaneous commentsJustin Clark-Casey (justincc)2010-08-071-0/+4
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* Merge branch 'moap'Justin Clark-Casey (justincc)2010-08-061-2/+38
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| * add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-1/+6
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| * relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-14/+1
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| * Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)2010-07-281-1/+18
| | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
| * Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-261-1/+2
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| * implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-261-1/+2
| | | | | | | | Untested
| * Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-261-1/+21
| | | | | | | | This is currently persisting media as an OSDArray serialized to LLSD XML.
| * start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-261-1/+6
| | | | | | | | not yet persisted or sent in the update
* | Correct some script constants.Melanie2010-08-061-3/+4
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* | Prevent setting the hovertext from firing changed_colorMelanie2010-08-051-1/+0
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* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-0/+3
| | | | escalation on items contained in prims using a hacked viewer
* Add scripted controllers into agent intersim messagingMelanie Thielker2010-07-111-0/+4
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* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+3
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* Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
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* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | for each prim coming into view.
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-311-1/+8
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* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
* Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
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* * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown2010-05-121-13/+23
| | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-1/+1
| | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-191-9/+10
| | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-171-50/+32
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-121-0/+1
| | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
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* - implementing server 1.38 functionsunknown2010-03-061-0/+5
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)2010-03-031-2/+2
| | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
* refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)2010-03-031-12/+39
| | | | no functional changes
* Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* Revolution is on the roll again! :)Revolution2010-02-141-28/+312
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* minor: one method docJustin Clark-Casey (justincc)2010-02-041-3/+7
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-031-3/+3
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-02-031-0/+5
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| * | allow terrain collision events after regular collision checkradams12010-02-031-3/+3
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | add an IsRoot property to sopJustin Clark-Casey (justincc)2010-02-031-0/+9
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* | minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)2010-02-021-0/+5
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* minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
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* move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-1/+1
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* remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-4/+4
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