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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Framework
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Scenes
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SceneObjectPart.cs
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Merge branch 'master' into careminster
Melanie
2012-04-07
1
-22
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+60
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Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
1
-2
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+0
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Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-2
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+0
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refactor: Eliminate unnecessary SOP.m_physActor
Justin Clark-Casey (justincc)
2012-04-06
1
-10
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+1
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Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...
Justin Clark-Casey (justincc)
2012-04-06
1
-3
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+13
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remove possible PhysActor unexpectedly null race conditions when changing pri...
Justin Clark-Casey (justincc)
2012-04-03
1
-57
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+74
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minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit...
UbitUmarov
2012-04-04
1
-35
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+31
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remove more merge artefacts
UbitUmarov
2012-04-04
1
-10
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+3
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reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This funct...
UbitUmarov
2012-04-04
1
-1
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+1
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Fix the last merge artefacts
Melanie
2012-04-03
1
-4
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+5
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Fix more merge artefacts
Melanie
2012-04-03
1
-3
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+3
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Remove duplicate implementation of Material { get; set; }
Melanie
2012-04-03
1
-14
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+0
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Fix merge artefacts
Melanie
2012-04-03
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-04-03
1
-54
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+98
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Eliminate race condition where many callers would check SOP.PhysicsActor != n...
Justin Clark-Casey (justincc)
2012-04-03
1
-91
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+116
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fix a bad reset of shapetype on pbshape change, added missing checksculpload...
UbitUmarov
2012-03-21
1
-7
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+10
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Changes of PrimShapeType should now work with UbitOde ( almost untested )
UbitUmarov
2012-03-21
1
-17
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+26
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Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2012-03-21
1
-0
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+2
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Merge branch 'ubitwork'
Melanie
2012-03-20
1
-6
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+27
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add some more notifications about changes on physical parameters ( still inc...
UbitUmarov
2012-03-20
1
-10
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+9
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Cover the case where prims are loaded and ParentGroup is not yet set
Melanie
2012-03-20
1
-5
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+10
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Cause prims to be saved if extra physics parameters are changed
Melanie
2012-03-20
1
-0
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+5
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some more work on costs
UbitUmarov
2012-03-16
1
-0
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+62
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added ObjectPhysicsProperties http event message to send viewer that data. F...
UbitUmarov
2012-03-15
1
-1
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+1
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bug fixs, added a default physics shape estimator based on being a mesh or no...
UbitUmarov
2012-03-14
1
-13
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+71
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let PhysicsShapeType none remove physics remove physics on child parts **UnT...
UbitUmarov
2012-03-13
1
-10
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+38
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initial suport for ExtraPhysical parts parameters. Reading from llclientView ...
UbitUmarov
2012-03-13
1
-14
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+100
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Refactor, move OjectChangeData into it's own file and rename
Melanie
2012-03-13
1
-2
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+2
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allocate UndoRedoStore only on demand
UbitUmarov
2012-03-12
1
-10
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+17
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Physical phantoms testable with chOde. Volume detection was changed and also...
UbitUmarov
2012-03-11
1
-138
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+145
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Changed undo redo internals. moved exec code to UndoState.cs from sop that n...
UbitUmarov
2012-03-11
1
-133
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+22
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BIG MESS. changed Iclient interface so only one event is used to inform scene...
UbitUmarov
2012-03-10
1
-4
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+43
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Merge branch 'ubitwork'
Melanie
2012-03-09
1
-2
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+2
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more changes in undo/redo. Basicly moved control to llclientview.cs. later w...
UbitUmarov
2012-03-09
1
-2
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+2
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2012-03-08
1
-45
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+27
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changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
2012-03-07
1
-45
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+27
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Merge branch 'master' into careminster
Melanie
2012-03-07
1
-2
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+0
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Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
2012-03-07
1
-4
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+1
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Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
2012-03-06
1
-4
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+3
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make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
2012-03-06
1
-2
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+3
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Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
2012-02-27
1
-3
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+5
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Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
2012-02-26
1
-3
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+11
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Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
2012-02-26
1
-3
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+3
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Fix an infinite recursion caused by checking the wrong values for
Melanie
2012-02-26
1
-24
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+27
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Merge branch 'ubitwork'
Melanie
2012-02-26
1
-12
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+81
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changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
2012-02-25
1
-12
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+81
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Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
2012-02-26
1
-0
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+3
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Also preserve angular velocity on crossing.
Melanie
2012-02-21
1
-0
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+3
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Make vehicles retain velocity when crossing between regions.
Melanie
2012-02-20
1
-0
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+4
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Merge branch 'ubitwork'
Melanie
2012-02-19
1
-0
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+13
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