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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (follow)
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* mantis 8263: recover the ignore of texture changes if only materialID ↵UbitUmarov2017-11-081-2/+4
| | | | changed. That should be done by respective cap (as before)
* remove a potencial (and silly) deadlock; let other texture parameters ↵UbitUmarov2017-11-081-26/+45
| | | | changes trigger Changed.TEXTURE event
* change SOP updates throttles again. Small values of omega on ↵UbitUmarov2017-08-191-56/+70
| | | | llSetTargetOmega where skiped
* change locking on sop updatesUbitUmarov2017-08-131-168/+181
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* shape convex should not trigger complex cost (LI) aloneUbitUmarov2017-07-211-1/+1
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* fix object updates throttle for scripts doing motion by direct change of ↵UbitUmarov2017-07-181-14/+17
| | | | position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek.
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; ↵UbitUmarov2017-07-131-28/+76
| | | | separed land collsions dispatch from the others...
* a few more changes on entities updatesUbitUmarov2017-07-101-30/+13
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* on entities updates throttles vectors needed to be compared as vectors, not ↵UbitUmarov2017-07-101-19/+114
| | | | just their norms
* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-281-3/+4
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* some cleanupUbitUmarov2017-06-131-9/+3
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* set optional group position and rotation before attach to sceneUbitUmarov2017-06-061-14/+1
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* fix right to change permissions of group owned objectsUbitUmarov2017-05-031-2/+5
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* a few changes to permissions folding... we are testing. at this point only ↵UbitUmarov2017-04-281-2/+2
| | | | use master for TESTING also
* add a usefull taint and updateUbitUmarov2017-04-271-0/+2
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* finish encoding number of mesh faces in pbs shape on new meshs upload, and ↵UbitUmarov2017-04-251-10/+14
| | | | *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded
* several changes for osTeleportObjectUbitUmarov2017-04-151-22/+13
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* add missing invalidation of osGetLinkNumber cacheUbitUmarov2017-04-051-0/+2
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* store the physics inertia override in Mysql and add it to serializer. run ↵UbitUmarov2017-04-011-1/+20
| | | | prebuild is required
* remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPointUbitUmarov2017-01-261-6/+5
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* add a comment about parts permissions aggregationUbitUmarov2017-01-191-0/+2
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* add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2017-01-171-2/+5
| | | | missing on objects changes, but remove the aggregation on check paths, so all can be tested.
* start adding calls to effective permissions aggregation on changes; ↵UbitUmarov2017-01-171-7/+4
| | | | rearrange code in DuplicateObject();
* avoid lastOwner beeing the groupUbitUmarov2017-01-161-2/+7
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* chance new effective permissions code to ease aggregation on demand( ie on ↵UbitUmarov2017-01-161-0/+27
| | | | changes). But still doing full aggregation on checks, so still heavy
* fix incoerent definition of Slam bit (bits 3 and 4 used in diferentUbitUmarov2017-01-141-1/+1
| | | | | places.) this may still be wrong on other places; Do not loose folded permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
* Change improperly named isNPC to be IsNPC as a property should be uppercaseMelanie Thielker2017-01-071-1/+1
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* Fix the long-standing bug that object permissions set in inventory were lostMelanie Thielker2017-01-061-0/+1
| | | | | | | NOTE: Items rezzed by users using 0.8 or older will still exhibit broken behaviour. Until 0.8 becomes end of life, this fix will not produce dependable results on grids with mixed versions. Grids based on 0.9 will now work properly.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-122/+122
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* The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty2016-12-041-1/+9
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-3/+2
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* only add a prim to physics in PhysicsShapeType if changing from type none. ↵UbitUmarov2016-11-021-55/+42
| | | | when viewers change ExtraPhysics parameters, send back the new values.
* change CreatorIdentification set codeUbitUmarov2016-09-191-22/+18
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* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-281-4/+2
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-281-12/+0
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-3/+27
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* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-271-0/+19
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* locking issueUbitUmarov2016-08-221-18/+18
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* remove some dead codeUbitUmarov2016-08-171-240/+2
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* increase physics collisions report rate back to 20/sUbitUmarov2016-08-171-1/+1
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* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
| | | | | | | VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-0/+3
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-091-10/+14
| | | | look that great so don't use it still.
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-051-7/+10
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* but buoyancy was missingUbitUmarov2016-07-271-1/+1
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* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
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* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
| | | | | to RefreshGroupMembership() on start. It was too soon and its Groups module job
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
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