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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2012-01-19Trigger event when prims are scheduled for an update. This gives modules earl...Dan Lake1-0/+4
2012-01-19Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...Dan Lake1-20/+6
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)1-1/+1
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)1-1/+4
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-0/+5
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)1-18/+8
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake1-11/+3
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-40/+42
2011-12-03Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)1-7/+5
2011-12-03Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc1-1/+9
2011-11-21Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)1-14/+5
2011-11-21refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)1-6/+3
2011-11-21Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)1-11/+2
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-1/+5
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-56/+12
2011-11-10In SOP, replaced many references to private members with the public propertiesDan Lake1-243/+233
2011-11-10Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake1-18/+9
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)1-2/+10
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-4/+4
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-10/+10
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-50/+51
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)1-5/+20
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake1-6/+3
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-4/+0
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-4/+6
2011-10-17refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)1-5/+3
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)1-2/+0
2011-10-15fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)1-34/+8
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-4/+4
2011-10-15Restore [Startup] physical_prim flag which can stop any prims being subject t...Justin Clark-Casey (justincc)1-1/+6
2011-10-15remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...Justin Clark-Casey (justincc)1-4/+0
2011-10-15refactor: Remove redundant code in SOP.UpdatePrimFlags()Justin Clark-Casey (justincc)1-27/+21
2011-10-15factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)1-5/+17
2011-10-14refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)1-2/+2
2011-10-11Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)1-1/+7
2011-10-01Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)1-4/+0
2011-09-25Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...Snoopy Pfeffer1-1/+6
2011-09-23remove unused SOP.Create() methodJustin Clark-Casey (justincc)1-14/+0
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)1-14/+18
2011-09-02stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)1-13/+2
2011-09-02Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)1-3/+2
2011-09-01refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)1-20/+0
2011-09-01refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)1-17/+6
2011-09-01Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)1-9/+0
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-169/+113
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-35/+11
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)1-4/+1
2011-08-19Fix exception when using BasicPhysicsRobert Adams1-2/+2
2011-08-06extend phantom flag regression test to toggle back offJustin Clark-Casey (justincc)1-0/+3