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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2012-04-22Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)1-3/+6
2012-04-21Add regression test for prim status when root prim in a new linkset is non-ph...Justin Clark-Casey (justincc)1-1/+1
2012-04-21Add TestSetPhysics() to SOP status testsJustin Clark-Casey (justincc)1-3/+6
2012-04-07Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)1-2/+0
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)1-2/+0
2012-04-06refactor: Eliminate unnecessary SOP.m_physActorJustin Clark-Casey (justincc)1-10/+1
2012-04-06Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene o...Justin Clark-Casey (justincc)1-3/+13
2012-04-03remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)1-57/+74
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)1-91/+116
2012-03-07Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie1-4/+1
2012-02-19Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....PixelTomsen1-3/+3
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)1-0/+3
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1
2012-02-03Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...Dan Lake1-4/+7
2012-02-02Commenting out new event until I can fix OpenSim tests. Currently, testing ob...Dan Lake1-6/+6
2012-02-02OpenSim tests do not always create an EventManager so calls to trigger events...Dan Lake1-2/+6
2012-01-28Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...Justin Clark-Casey (justincc)1-4/+12
2012-01-19Trigger event when prims are scheduled for an update. This gives modules earl...Dan Lake1-0/+4
2012-01-19Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...Dan Lake1-20/+6
2012-01-13Cleaned up the LookAt code in SOP and SOG. Added support for incrementallyMic Bowman1-39/+30
2012-01-12HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...Diva Canto1-2/+2
2012-01-05Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie1-10/+4
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)1-1/+1
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)1-1/+4
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-0/+5
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)1-18/+8
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake1-11/+3
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie1-40/+42
2011-12-03Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)1-7/+5
2011-12-03Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc1-1/+9
2011-11-21Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)1-14/+5
2011-11-21refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)1-6/+3
2011-11-21Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)1-11/+2
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-1/+5
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake1-56/+12
2011-11-10In SOP, replaced many references to private members with the public propertiesDan Lake1-243/+233
2011-11-10Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake1-18/+9
2011-11-05Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)1-2/+10
2011-11-03Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake1-4/+4
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-10/+10
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-50/+51
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...Justin Clark-Casey (justincc)1-5/+20
2011-10-27Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake1-6/+3
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-4/+0
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-4/+6
2011-10-17refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...Justin Clark-Casey (justincc)1-5/+3
2011-10-17Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)1-2/+0
2011-10-15fetch physical_prim switch from [Startup] config from inside scene, as is don...Justin Clark-Casey (justincc)1-34/+8
2011-10-15remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-4/+4