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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectPart.cs
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Author
Files
Lines
2012-03-07
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
1
-4
/
+1
2012-02-19
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator....
PixelTomsen
1
-3
/
+3
2012-02-15
In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...
Justin Clark-Casey (justincc)
1
-0
/
+3
2012-02-07
Remove debug logging if physics actor is null in SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-5
/
+1
2012-02-03
Check for null scene in ScheduleFullUpdate and ScheduleTerseUpdate before tri...
Dan Lake
1
-4
/
+7
2012-02-02
Commenting out new event until I can fix OpenSim tests. Currently, testing ob...
Dan Lake
1
-6
/
+6
2012-02-02
OpenSim tests do not always create an EventManager so calls to trigger events...
Dan Lake
1
-2
/
+6
2012-01-28
Add an overloaded SceneObjectPart.UpdateTextureEntry(Primitive.TextureEntry t...
Justin Clark-Casey (justincc)
1
-4
/
+12
2012-01-19
Trigger event when prims are scheduled for an update. This gives modules earl...
Dan Lake
1
-0
/
+4
2012-01-19
Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...
Dan Lake
1
-20
/
+6
2012-01-13
Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
Mic Bowman
1
-39
/
+30
2012-01-12
HG: normalize all externalized user ULRs to be the Home URL, i.e. the locatio...
Diva Canto
1
-2
/
+2
2012-01-05
Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
1
-10
/
+4
2011-12-22
rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-22
Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
1
-18
/
+8
2011-12-13
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
1
-11
/
+3
2011-12-05
Fix CHANGED_TEXTURE and CHANGED_COLOR.
Melanie
1
-40
/
+42
2011-12-03
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
Justin Clark-Casey (justincc)
1
-7
/
+5
2011-12-03
Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...
marc
1
-1
/
+9
2011-11-21
Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
1
-14
/
+5
2011-11-21
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
1
-6
/
+3
2011-11-21
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
1
-11
/
+2
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-11-11
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
1
-56
/
+12
2011-11-10
In SOP, replaced many references to private members with the public properties
Dan Lake
1
-243
/
+233
2011-11-10
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...
Dan Lake
1
-18
/
+9
2011-11-05
Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
1
-2
/
+10
2011-11-03
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
1
-4
/
+4
2011-11-03
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
1
-10
/
+10
2011-11-02
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
1
-50
/
+51
2011-10-28
fetch SOP.RotationOffset once in UpdateRotation() and compare rather than fet...
Justin Clark-Casey (justincc)
1
-5
/
+20
2011-10-27
Continuation of previous checkin. Found more places where ForEachScenePresenc...
Dan Lake
1
-6
/
+3
2011-10-27
Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-10-25
Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-10-25
For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-10-17
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
1
-34
/
+8
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-10-15
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-10-15
refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
1
-27
/
+21
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
1
-5
/
+17
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-10-11
Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-10-01
Remove unimplementated UpdateMovement() methods from SOG, SOP.
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-09-25
Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...
Snoopy Pfeffer
1
-1
/
+6
2011-09-23
remove unused SOP.Create() method
Justin Clark-Casey (justincc)
1
-14
/
+0
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