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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2010-07-20Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker1-0/+3
2010-07-12Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)1-1/+2
2010-07-12implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-1/+2
2010-07-11Add scripted controllers into agent intersim messagingMelanie Thielker1-0/+4
2010-07-10Make taken items go back to the folder they came fromMelanie Thielker1-0/+3
2010-07-01Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-1/+21
2010-07-01start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)1-1/+6
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+4
2010-06-01Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker1-1/+2
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+8
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)1-2/+5
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the origina...unknown1-13/+23
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake1-1/+1
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...Dan Lake1-9/+10
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...Dan Lake1-50/+32
2010-03-12* Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman1-0/+1
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
2010-03-03compiler warnings revealed that public PlaySoundSlavePrims properties were ch...Justin Clark-Casey (justincc)1-2/+2
2010-03-03refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)1-12/+39
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-28/+312
2010-02-04minor: one method docJustin Clark-Casey (justincc)1-3/+7
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)1-0/+9
2010-02-03allow terrain collision events after regular collision checkradams11-3/+3
2010-02-02minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)1-0/+5
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)1-2/+2
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)1-1/+1
2010-02-01remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)1-4/+4
2010-02-01Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...Justin Clark-Casey (justincc)1-0/+192
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-1/+11
2010-01-11Whitespace cleanupMelanie1-17/+17
2010-01-11Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution1-0/+17
2010-01-10Clean CRs from previous patchMelanie1-67/+67
2010-01-10Adds land collision events.Revolution1-10/+128
2010-01-09Fixes prim to prim collision.Revolution1-3/+3
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-21/+21
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-62/+265
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-62/+265
2009-12-31This patch caused serialization errors and needs to be reexaminedMelanie1-271/+63
2009-12-31[PATCH] Adds llCollisionFilterMelanie1-63/+271
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-0/+12
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-5/+0
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)1-0/+1
2009-11-21* Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman1-3/+1
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1