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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectPart.cs
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2010-03-12
* Added a better check to the SimianGrid connectors to test if they are enabl...
John Hurliman
1
-0
/
+1
2010-03-10
Formatting cleanup. Add copyright notices.
Jeff Ames
1
-1
/
+1
2010-03-06
- implementing server 1.38 functions
unknown
1
-0
/
+5
2010-03-03
compiler warnings revealed that public PlaySoundSlavePrims properties were ch...
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-03-03
refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
Justin Clark-Casey (justincc)
1
-12
/
+39
2010-02-15
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2010-02-14
Revolution is on the roll again! :)
Revolution
1
-28
/
+312
2010-02-04
minor: one method doc
Justin Clark-Casey (justincc)
1
-3
/
+7
2010-02-03
add an IsRoot property to sop
Justin Clark-Casey (justincc)
1
-0
/
+9
2010-02-03
allow terrain collision events after regular collision check
radams1
1
-3
/
+3
2010-02-02
minor: add method doc to sop.SetScriptEvents()
Justin Clark-Casey (justincc)
1
-0
/
+5
2010-02-01
minor: rename GetScriptPrimType() to GetPrimType()
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-02-01
move hollow sphere faces bug back up to LSL_Api.cs
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-02-01
remove now duplicated shape code from LSL_Api.cs
Justin Clark-Casey (justincc)
1
-4
/
+4
2010-02-01
Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...
Justin Clark-Casey (justincc)
1
-0
/
+192
2010-01-25
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
Justin Clark-Casey (justincc)
1
-1
/
+11
2010-01-11
Whitespace cleanup
Melanie
1
-17
/
+17
2010-01-11
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Revolution
1
-0
/
+17
2010-01-10
Clean CRs from previous patch
Melanie
1
-67
/
+67
2010-01-10
Adds land collision events.
Revolution
1
-10
/
+128
2010-01-09
Fixes prim to prim collision.
Revolution
1
-3
/
+3
2010-01-07
Fixes the Collision errors and adds more to llGetStatus
Revolution
1
-45
/
+74
2010-01-07
Fixes the Collision errors and adds more to llGetStatus
Revolution
1
-45
/
+74
2010-01-04
Formatting cleanup. Add copyright headers.
Jeff Ames
1
-21
/
+21
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-62
/
+265
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-62
/
+265
2009-12-31
This patch caused serialization errors and needs to be reexamined
Melanie
1
-271
/
+63
2009-12-31
[PATCH] Adds llCollisionFilter
Melanie
1
-63
/
+271
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-0
/
+12
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-5
/
+0
2009-11-21
* Fixes the second of two terse update issues. Physical objects should react ...
Teravus Ovares (Dan Olivares)
1
-0
/
+1
2009-11-21
* Fixes one of two terse update issues. There's still one left, but this one...
Teravus Ovares (Dan Olivares)
1
-0
/
+3
2009-11-09
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...
John Hurliman
1
-3
/
+1
2009-11-04
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
John Hurliman
1
-1
/
+1
2009-11-02
Fixing race conditions in the SceneObjectPart properties
John Hurliman
1
-56
/
+53
2009-11-02
Removing duplicate SceneObjectPart.RotationalVelocity property
John Hurliman
1
-13
/
+7
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
1
-1
/
+1
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
1
-3
/
+2
2009-10-28
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
1
-7
/
+8
2009-10-28
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
1
-1
/
+1
2009-10-28
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
1
-1
/
+5
2009-10-27
Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
1
-1
/
+1
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-23
/
+23
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
1
-10
/
+34
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
1
-55
/
+54
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-61
/
+60
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
1
-3
/
+3
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-4
/
+4
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
1
-11
/
+1
2009-10-04
disable physics actors for flexible prims
dahlia
1
-3
/
+4
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