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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2010-03-06- implementing server 1.38 functionsunknown1-0/+5
2010-03-03compiler warnings revealed that public PlaySoundSlavePrims properties were ch...Justin Clark-Casey (justincc)1-2/+2
2010-03-03refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)1-12/+39
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-28/+312
2010-02-04minor: one method docJustin Clark-Casey (justincc)1-3/+7
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)1-0/+9
2010-02-03allow terrain collision events after regular collision checkradams11-3/+3
2010-02-02minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)1-0/+5
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)1-2/+2
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)1-1/+1
2010-02-01remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)1-4/+4
2010-02-01Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ...Justin Clark-Casey (justincc)1-0/+192
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-1/+11
2010-01-11Whitespace cleanupMelanie1-17/+17
2010-01-11Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution1-0/+17
2010-01-10Clean CRs from previous patchMelanie1-67/+67
2010-01-10Adds land collision events.Revolution1-10/+128
2010-01-09Fixes prim to prim collision.Revolution1-3/+3
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-07Fixes the Collision errors and adds more to llGetStatusRevolution1-45/+74
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-21/+21
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-62/+265
2009-12-31Readds llCollisionFilter and adds llPassCollision.Revolution1-62/+265
2009-12-31This patch caused serialization errors and needs to be reexaminedMelanie1-271/+63
2009-12-31[PATCH] Adds llCollisionFilterMelanie1-63/+271
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-0/+12
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-5/+0
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)1-0/+1
2009-11-21* Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-09* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...John Hurliman1-3/+1
2009-11-04Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman1-1/+1
2009-11-02Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman1-56/+53
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-13/+7
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-1/+1
2009-10-28Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman1-3/+2
2009-10-28* Standalone logins will now go through the sequence of "requested region, de...John Hurliman1-7/+8
2009-10-28* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...John Hurliman1-1/+1
2009-10-28Track timestamps when terse updates were last sent for a prim or avatar to av...John Hurliman1-1/+5
2009-10-27Lowering the position tolerance of terse updates for ScenePresences to mitiga...John Hurliman1-1/+1
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-23/+23
2009-10-26* Double the priority on avatar bake texture requests to get avatars rezzing ...John Hurliman1-10/+34
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman1-55/+54
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, a...John Hurliman1-61/+60
2009-10-18* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...John Hurliman1-3/+3
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This im...John Hurliman1-4/+4
2009-10-15* Removed some of the redundant broadcast functions in Scene and SceneGraph s...John Hurliman1-11/+1
2009-10-04disable physics actors for flexible primsdahlia1-3/+4
2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-09-30And another merge issueKitto Flora1-0/+1