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My fork of OpenSim for IG and MG, called SledjChisl.
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Framework
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Scenes
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SceneObjectPart.cs
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Files
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2010-01-04
Formatting cleanup. Add copyright headers.
Jeff Ames
1
-21
/
+21
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-62
/
+265
2009-12-31
Readds llCollisionFilter and adds llPassCollision.
Revolution
1
-62
/
+265
2009-12-31
This patch caused serialization errors and needs to be reexamined
Melanie
1
-271
/
+63
2009-12-31
[PATCH] Adds llCollisionFilter
Melanie
1
-63
/
+271
2009-12-22
Glue code for a couple of new LSL function implementations
Melanie
1
-0
/
+12
2009-11-26
Remove the old (Remoting) region crossing code. Fix the new code to
Melanie
1
-5
/
+0
2009-11-21
* Fixes the second of two terse update issues. Physical objects should react ...
Teravus Ovares (Dan Olivares)
1
-0
/
+1
2009-11-21
* Fixes one of two terse update issues. There's still one left, but this one...
Teravus Ovares (Dan Olivares)
1
-0
/
+3
2009-11-09
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates At...
John Hurliman
1
-3
/
+1
2009-11-04
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
John Hurliman
1
-1
/
+1
2009-11-02
Fixing race conditions in the SceneObjectPart properties
John Hurliman
1
-56
/
+53
2009-11-02
Removing duplicate SceneObjectPart.RotationalVelocity property
John Hurliman
1
-13
/
+7
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
1
-1
/
+1
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
1
-3
/
+2
2009-10-28
* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
1
-7
/
+8
2009-10-28
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
1
-1
/
+1
2009-10-28
Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
1
-1
/
+5
2009-10-27
Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
1
-1
/
+1
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-23
/
+23
2009-10-26
* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
1
-10
/
+34
2009-10-25
Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
1
-55
/
+54
2009-10-23
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
1
-61
/
+60
2009-10-18
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
1
-3
/
+3
2009-10-15
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
1
-4
/
+4
2009-10-15
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
1
-11
/
+1
2009-10-04
disable physics actors for flexible prims
dahlia
1
-3
/
+4
2009-10-01
Formatting cleanup.
Jeff Ames
1
-3
/
+3
2009-09-30
And another merge issue
Kitto Flora
1
-0
/
+1
2009-09-30
And another
Kitto Flora
1
-1
/
+1
2009-09-30
Another small change to avoid later merge conflict
Kitto Flora
1
-2
/
+3
2009-09-30
Small chaneg to adapt to trunk
Kitto Flora
1
-2
/
+3
2009-09-30
Commit initial version of KittoFlora's vehicle changes
opensim
1
-154
/
+113
2009-10-01
Formatting cleanup.
Jeff Ames
1
-9
/
+9
2009-09-29
This fix addresses the problem where phantom objects do not
Alan M Webb
1
-1
/
+1
2009-09-29
Add copyright header. Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-09-17
While running a test case I had written to pursue problems with
Alan M Webb
1
-113
/
+152
2009-09-09
* Lock timers when Calling Start() and Stop() when the Thread Context is murk...
Teravus Ovares (Dan Olivares)
1
-0
/
+2
2009-08-29
* Fix the reason why physical vehicles have a problem in virtual regions.
Teravus Ovares (Dan Olivares)
1
-1
/
+2
2009-08-16
Misc cleanup.
Jeff Ames
1
-27
/
+25
2009-08-15
Changed FromAssetID to FromItemID
Diva Canto
1
-3
/
+3
2009-08-13
Formatting cleanup. Fix some compiler warnings.
Jeff Ames
1
-26
/
+23
2009-08-07
Another stab at cmickeyb's patch for script GC.
Melanie
1
-8
/
+8
2009-08-07
Revert the XEngine memleak patch, it causes premature GC.
Melanie
1
-8
/
+8
2009-08-06
|From: James J Greensky <jame.j.greensky@intel.com>
Melanie
1
-8
/
+8
2009-08-04
Add plumbing for the SceneObjectDeleter to wait for the script engine to
Melanie
1
-0
/
+5
2009-07-15
A stab at implementing llSetDamage. Not persistent.
Melanie Thielker
1
-0
/
+9
2009-06-26
Extracted the code that handles the sending of prim updates to the client, fr...
MW
1
-4
/
+4
2009-06-10
Formatting cleanup.
Jeff Ames
1
-2
/
+2
2009-06-01
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
1
-1
/
+1
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