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path: root/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs (unfollow)
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2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-14/+2
2010-08-13refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)1-6/+6
2010-08-11File wants to be committedDiva Canto1-2/+2
2010-08-10Changing prim color generates event CHANGED_COLOR.Marck1-0/+2
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10On shift-copy of an object, set up a new physics actor (as appropriate) for ↵Justin Clark-Casey (justincc)1-4/+18
every copied prim, not just the root This addresses http://opensimulator.org/mantis/view.php?id=4295
2010-08-10Reduce number of paths in SOP code by setting flags via Flags property ↵Justin Clark-Casey (justincc)1-15/+25
rather than _flags Both ObjectFlags and Flags are effectively exactly the same property, except that ObjectFlags is uint and Flags is PrimFlags Both reference the PrimFlags _flags underneath, so you couldn't set a non PrimFlags uint anyway. Deprecated ObjectFlags in favour of Flags.
2010-08-07minor: a few miscellaneous commentsJustin Clark-Casey (justincc)1-0/+4
2010-08-06Correct some script constants.Melanie1-3/+4
2010-08-05Prevent setting the hovertext from firing changed_colorMelanie1-1/+0
2010-07-28add userExposed parameter to part copy eventJustin Clark-Casey (justincc)1-1/+6
2010-07-28relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)1-14/+1
2010-07-28Fix problem where changes to media textures for prims duplicated by shify ↵Justin Clark-Casey (justincc)1-1/+18
copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting
2010-07-26Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)1-1/+2
2010-07-26implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-1/+2
Untested
2010-07-26Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-1/+21
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)1-1/+6
not yet persisted or sent in the update
2010-07-20Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker1-0/+3
escalation on items contained in prims using a hacked viewer
2010-07-12Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)1-1/+2
2010-07-12implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-1/+2
Untested
2010-07-11Add scripted controllers into agent intersim messagingMelanie Thielker1-0/+4
2010-07-10Make taken items go back to the folder they came fromMelanie Thielker1-0/+3
2010-07-01Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)1-1/+21
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-01start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)1-1/+6
not yet persisted or sent in the update
2010-06-19Hunting for the problem in #4777Diva Canto1-0/+4
2010-06-01Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker1-1/+2
for each prim coming into view.
2010-05-31Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker1-1/+8
2010-05-28Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)1-2/+5
object's corresponding single avatar update method, rather than calling the sceneviewer directly
2010-05-24Change the way alpha is interpreted on prim text. Manris #4723Melanie1-1/+1
2010-05-12* Initial commit of the slimupdates2 rewrite. This pass maintains the ↵unknown1-13/+23
original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
2010-03-19Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake1-1/+1
Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake1-9/+10
GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-17Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake1-50/+32
eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-12* Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman1-0/+1
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames1-1/+1
2010-03-06- implementing server 1.38 functionsunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-03compiler warnings revealed that public PlaySoundSlavePrims properties were ↵Justin Clark-Casey (justincc)1-2/+2
changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03refactor: push sog.SendPartFullUpdate() down into sop where it better belongsJustin Clark-Casey (justincc)1-12/+39
no functional changes
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-02-14Revolution is on the roll again! :)Revolution1-28/+312
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-04minor: one method docJustin Clark-Casey (justincc)1-3/+7
2010-02-03add an IsRoot property to sopJustin Clark-Casey (justincc)1-0/+9
2010-02-03allow terrain collision events after regular collision checkradams11-3/+3
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-02minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)1-0/+5
2010-02-01minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)1-2/+2
2010-02-01move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)1-1/+1
2010-02-01remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)1-4/+4
2010-02-01Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)1-0/+192
callers can use it
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-1/+11
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-11Whitespace cleanupMelanie1-17/+17
2010-01-11Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution1-0/+17
Signed-off-by: Melanie <melanie@t-data.com>