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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* let radius be radius, not diameterUbitUmarov2016-07-121-1/+1
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* add object UUID to a debug/warn messageUbitUmarov2016-07-121-1/+1
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* don't auto return objects if they have sitting avatars (not npcs) - mantis ↵UbitUmarov2016-07-081-0/+14
| | | | 7828 with diferent code
* Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto2016-07-071-1/+1
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* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-061-4/+16
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-29/+33
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-031-0/+1
| | | | instead they stay in the region, possibly placed outside its borders.
* Guard against multiple calls to SetOwnerId on one logical ownership change.Diva Canto2016-06-201-4/+6
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* Mantis #7929: objects deeded to the group were loosing some important ↵Diva Canto2016-06-201-1/+1
| | | | properties. This makes the "For sale" be visible, but is not the end of the story.
* Still mantis #7858: send kill object / update to child agents tooDiva Canto2016-06-121-2/+2
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* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2016-06-121-0/+7
| | | | | | now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
* fix backup control flag, still a bad merge effectUbitUmarov2015-12-111-12/+4
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* keep SOG reference to root part since two many things depend on deleted SOGs ↵UbitUmarov2015-12-101-1/+1
| | | | not being deleted
* remove some SOG references on delete to help GCUbitUmarov2015-12-101-2/+16
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* send a full update on GroupResize, not a terseUbitUmarov2015-12-051-1/+1
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* more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2015-12-011-0/+53
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* some changes due to lookAt and RotLookAtUbitUmarov2015-12-011-42/+4
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-4/+6
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
| | | | | | | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-311-6/+2
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full ↵UbitUmarov2015-10-291-6/+2
| | | | | | | | | | | | check. Replace instead same simple IsAttachment tests by full checks
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
| |/ | | | | | | work. Will eat your babies. Yada. Yada.
| * set SOG.IsAttachment when doing a full check, so future gets see the right ↵UbitUmarov2015-10-251-1/+6
| | | | | | | | value
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2015-10-231-129/+74
| | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-12/+37
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* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-11/+18
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* | add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-301-1/+9
| | | | | | | | so in future physics engines can also suport it
* | fix object crossings to other scene on same instanceUbitUmarov2015-09-261-1/+6
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* | last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-211-48/+5
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* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-4/+4
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* | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-4/+16
| | | | | | | | but needs testing, specially the fail cases, that most likelly need more work
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ \ | |/ | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | seems to compile ( tests comented out)UbitUmarov2015-09-021-235/+7
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* | bad merge?UbitUmarov2015-09-011-270/+1433
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| * funny bugUbitUmarov2015-08-191-1/+1
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| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-1/+1
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-6/+4
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
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| * BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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| * remove debug messageUbitUmarov2014-10-261-7/+0
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| * delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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| * Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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| * remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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| * another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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| * keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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| * some cleanup, localID coerence fix..UbitUmarov2014-10-261-27/+7
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| * don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-158/+199
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