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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-4/+6
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
| | | | | | | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-311-6/+2
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full ↵UbitUmarov2015-10-291-6/+2
| | | | | | | | | | | | check. Replace instead same simple IsAttachment tests by full checks
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
| |/ | | | | | | work. Will eat your babies. Yada. Yada.
| * set SOG.IsAttachment when doing a full check, so future gets see the right ↵UbitUmarov2015-10-251-1/+6
| | | | | | | | value
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2015-10-231-129/+74
| | | | | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-12/+37
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* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-11/+18
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* | add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-301-1/+9
| | | | | | | | so in future physics engines can also suport it
* | fix object crossings to other scene on same instanceUbitUmarov2015-09-261-1/+6
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* | last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-211-48/+5
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* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-4/+4
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* | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-4/+16
| | | | | | | | but needs testing, specially the fail cases, that most likelly need more work
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ \ | |/ | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | seems to compile ( tests comented out)UbitUmarov2015-09-021-235/+7
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* | bad merge?UbitUmarov2015-09-011-270/+1433
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| * funny bugUbitUmarov2015-08-191-1/+1
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| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-1/+1
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-6/+4
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
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| * BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
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| * remove debug messageUbitUmarov2014-10-261-7/+0
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| * delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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| * Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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| * remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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| * another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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| * keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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| * some cleanup, localID coerence fix..UbitUmarov2014-10-261-27/+7
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| * don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-158/+199
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| * some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-221-25/+25
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| * a few more changes on link/unlinkUbitUmarov2014-09-221-3/+3
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| * update scenegraph group find by part information in sog link, so script ↵UbitUmarov2014-09-221-3/+5
| | | | | | | | link functions do update that also.
| * dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
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| * limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-2/+44
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| * some cleanup ( well or not )UbitUmarov2014-08-221-14/+4
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| * add filter sog updatesUbitUmarov2014-08-211-0/+40
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| * sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-011-0/+5
| | | | | | | | | | | | avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
| * change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-2/+4
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| * clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-261-0/+1
| | | | | | | | elsewhere/othe way)
| * CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
| | | | | | | | revert previus change assuming it didnt. remove a no longer needed else {}
| * consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
| | | | | | | | RETURN_AT_EDGE from simulation
| * make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
| | | | | | | | not what AbsolutePosition does
| * tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
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| * dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
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| * bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
| | | | | | | | not be the root prim
| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-211-25/+24
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs