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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-311-6/+2
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| * fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2015-10-291-6/+2
* | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
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* set SOG.IsAttachment when doing a full check, so future gets see the right v...UbitUmarov2015-10-251-1/+6
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
* Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven2015-05-131-6/+24
* Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...BlueWall2015-04-281-24/+6
* Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven2015-04-201-6/+24
* Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add co...Robert Adams2015-04-191-18/+4
* Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to ha...AliciaRaven2015-04-171-4/+18
* If serialized scene object XML has a SavedScriptState with no UUID, then read...Justin Clark-Casey (justincc)2015-02-111-1/+5
* If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)2015-02-031-0/+5
* Fix regression where the stored state of every second script in an object rez...Justin Clark-Casey (justincc)2015-01-231-13/+21
* refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey2014-11-191-2/+2
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-191-2/+1
* If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...Justin Clark-Casey2014-11-191-5/+19
* Add LSL transaction_result event.Justin Clark-Casey (justincc)2014-10-041-0/+1
* Do not add attachments to the region scene object backup list.Justin Clark-Casey (justincc)2014-10-021-2/+2
* Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)2014-08-291-2/+14
* Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)2014-08-291-1/+1
* On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-281-0/+28
* Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz2014-07-211-1/+1
* Fix avatars going to corner of region when they are sitting on a child prim a...Vegaslon2014-05-061-1/+1
* Fixes a long-standing bug related to god-mode change ownership of objects per...Diva Canto2014-04-241-3/+5
* refactor: Use m_sittingAvatars to maintain the list of sitting avatars instea...Justin Clark-Casey (justincc)2014-04-031-48/+6
* Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary sin...Justin Clark-Casey (justincc)2014-04-031-6/+1
* Fix bug where crossing to a neighbouring region and back again would trigger ...Justin Clark-Casey (justincc)2014-04-031-6/+25
* Removed "hacktastic" code that is no longer needed.Oren Hurvitz2014-03-241-21/+0
* When linking two groups, and then deleting the combined group: delete *all* o...Oren Hurvitz2014-03-241-7/+31
* Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)2014-03-221-2/+6
* If an object has it's temporary flag unset after being set, put it back in th...Justin Clark-Casey (justincc)2014-03-221-12/+25
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-1/+2
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-14/+5
* Merge branch 'master' into varregionRobert Adams2014-01-111-5/+8
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| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| | * When moving the root prim of an attachment: a) Change the attach position; b)...Oren Hurvitz2014-01-101-5/+5
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-0/+3
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| | * Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-101-0/+3
* | | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-261-10/+10
* | | Merge branch 'master' into varregionRobert Adams2013-12-171-2/+192
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| * | This is the acutal sitting avatar crossing code. This commit implements theMelanie2013-12-161-2/+152
| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-0/+42
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* | varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-041-3/+3
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* Improve situation where editing just the root prim of an attachment causes ot...Justin Clark-Casey (justincc)2013-06-251-1/+10
* Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...Justin Clark-Casey (justincc)2013-06-251-10/+4
* Fix prim locking to behave like SLMelanie2013-06-231-2/+2
* * This fixes having to select and deselect prim to get keyframemotion to star...teravus2013-06-121-0/+5
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+13